Base Class: Fighter
Three-Sword Style Techniques (3rd level)
the adept achieves mastery in the art of wielding three swords. With the Triple Threat Technique, they can make three attacks during their turn, one with each of their main hand sword, off-hand sword, and mouth sword. This advanced ability showcases the adept's exceptional skill in multitasking and precision combat, allowing them to unleash a relentless barrage of strikes upon their foes.
Swordmasters of the Three-Sword Style gain proficiency in the Perception skill, honing their senses to a razor-sharp level that allows them to detect potential threats with heightened awareness.
As the Swordmaster faced their adversary, they focused their training, channeling the ancient techniques passed down through generations.
With a swift step, they vanished from sight, reappearing behind their foe in a blur of motion. The Oni Giri, or Ogre Cutter, struck true, the blade slicing through the air with deadly precision. As the target stumbled from the initial blow, they felt a searing pain spreading through their veins, the venomous bite of the Swordmaster's technique taking hold.
Not content with mere physical strikes, the Swordmaster raised their blade high, summoning the power of the 108 Pondo Hou, or 108 Pound Cannon. A fierce gust of wind erupted forth, carrying with it a razor-sharp shockwave that tore through anything in its path. Those unfortunate enough to be caught in its wake felt the sting of the Swordmaster's skill, their bodies cut and torn by the invisible force.
But it was the Streaming Wolf Swords that truly showcased the Swordmaster's mastery of the blade. As their opponent launched a desperate attack, the Swordmaster reacted with lightning speed, their blades becoming a whirlwind of steel. With each strike, they danced between offense and defense, deflecting incoming blows with effortless grace. And when the dust settled, their foe lay defeated, the mark of the Streaming Wolf Swords etched upon their flesh.
Quick Draw (7th level)
Upon drawing a weapon, the adept taps into their heightened reflexes, granting them a momentary advantage in combat. Attacks made with a recently drawn weapon gain an additional dexterity bonus to hit, reflecting the adept's ability to strike swiftly and accurately in the heat of battle. This mastery of quick-draw techniques allows the adept to seize fleeting opportunities and turn the tide of combat in their favor.
at the 18th level when first drawing your weapon guarantees a critical hit
Asura's Wrath (10th level)
Harnessing the legendary Nine Sword Style, the adept channels the fearsome technique known as Kiki Kyutoryu: Ashura, or Asura's Wrath. With a surge of indomitable spirit, they manifest the illusion of Asura, the six-armed demon god, surrounding them in a whirlwind of ethereal blades.
Ability:
Upon activation, the adept gains the following benefits:
- Illusions of Asura's additional pair of heads and four more arms, each wielding duplicates of the adept's swords, materialize around the adept.
- The adept performs a devastating series of strikes, unleashing a relentless barrage of attacks with all nine swords simultaneously.
- The strikes carry the weight of Asura's wrath, dealing a total of 6d10 slashing damage to all enemies within a 30-foot radius.
- On a successful hit, the target is enveloped in a whirlwind of dark energy, restraining them. The target must make a Strength saving throw (DC 16) to break free on their turn or remain restrained until the end of their next turn.
Supreme Swordsmanship (15th level)
Reaching the epitome of sword mastery, the Swordmaster gains advantage on saving throws against being charmed or frightened. Additionally, their attack rolls in melee combat benefit from the ability to reroll and use the higher result, reflecting their unwavering focus and indomitable spirit.
Haki master(18th level)
Observation Haki Master
At 18th level, you have honed your Observation Haki to unparalleled levels, granting you keen insight and the ability to anticipate your opponents' every move.
Keen Perception: You gain proficiency in Wisdom saving throws if you don't already have it. Additionally, you gain advantage on all Wisdom (Perception) checks.
Enhanced Sensory Awareness: You can focus your Observation Haki to heighten your senses, granting you the following benefits:
- You gain truesight with a range of 30 feet.
- You cannot be surprised.
- You have advantage on Dexterity saving throws against effects you can see, such as traps and spells.
Premonitory Reflexes: Your heightened perception allows you to react with lightning speed. Once per turn, when an enemy within 30 feet of you makes an attack against you or an ally, you can use your reaction to impose disadvantage on the attack roll.
Anticipatory Strikes: Your mastery of Observation Haki allows you to predict your opponents' movements and strike with precision. Once per turn, when you hit a creature with a weapon attack, you can choose to deal maximum damage with that attack.
Ultimate Insight: Once per long rest, you can enter a state of heightened awareness, granting you unparalleled insight into the battlefield. For 5 minutes, you gain the following benefits:
- You can see invisible creatures and objects.
- You have advantage on all attack rolls and ability checks.
- You can use your reaction to impose disadvantage on any attack made against you or an ally within 30 feet of you.
Conqueror's Haki Mastery
At 18th level, you have also mastered the art of commanding authority and instilling fear in those around you, channeling your inner kingly aura to exert dominance over your foes. You gain the ability to unleash your Conqueror's Haki in moments of dire need, striking fear into the hearts of your enemies and inspiring unwavering loyalty in your allies.
Aura of Domination: As an action, you unleash your Conqueror's Haki in a 30-foot radius around you. Enemies within this aura must make a Wisdom saving throw against a DC of 18. On a failed save, they fall unconscious for 1 minute. They can repeat the saving throw at the end of each of their turns, ending the effect on a success. Creatures immune to being charmed are unaffected.
Inspiring Authority: Your presence inspires those who fight alongside you. Allies within the aura gain advantage on all saving throws and ability checks for as long as they remain within it.
Overwhelming Presence: Once per long rest, you can channel your Conqueror's Haki to its fullest extent. As an action, you emit a burst of overwhelming energy in a 60-foot radius around you. All enemies within this area must make a Wisdom saving throw against your Aura of Domination DC. On a failed save, they fall unconscious for 1 minute. On a successful save, they are stunned for 1 minute instead. Creatures immune to being charmed are unaffected. Additionally, allies within this area gain temporary hit points equal to 15.
Armament Haki Mastery
At 18th level, your mastery of Armament Haki reaches its pinnacle, granting you unparalleled control over this formidable power. You become a living embodiment of indomitable strength, capable of overwhelming your foes with the sheer force of your will.
Hardened Aura: As an action, you unleash your Armament Haki in a 30-foot radius around you, creating an aura of impenetrable strength. Enemies within this aura have disadvantage on attack rolls against you, and any creature that hits you with a melee attack takes force damage equal to your Constitution modifier. This aura lasts for 1 minute and requires your concentration.
Empowered Strikes: Your attacks become infused with the devastating force of Armament Haki, capable of shattering even the sturdiest defenses. Once per turn, when you hit a creature with a melee weapon attack, you can choose to deal an additional 2d8 force damage. (5 charges; replenish after 1 day)
Internal Destruction: You have unlocked the advanced technique of Internal Destruction. To activate Internal Destruction, you must first land a successful unarmed strike against your target, channeling your Armament Haki into the physical contact. This infusion of Haki energy is then directed inward, penetrating the target's defenses and wreaking havoc on their internal structure. The target must make a Constitution saving throw against a DC equal to 16. On a failed save, the target takes 8d8 force damage even if immune to it. This ability can be used once per long rest.
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