Base Class: Paladin
The Oath of Enforcement informs a paladin that laws are a fundamental part of the world they live in. Paladins who dedicate themselves to this oath believe that their job is to use the law of gravity to enforce justice on those who deserve it. These paladins face their foes with the persistence of gravity, eventually becoming as certain as laws themselves. While these paladins enforce the law, they do not follow it blindly. They know injustice when they see it and follow their instincts when necessary.
TENETS OF ENFORCEMENT
The tenets of the Oath of Enforcement hold a paladin to a high standard of certainty and lawfulness.
Commit. The laws of reality do not fluctuate arbitrarily. When you know to do something, you must commit. Things that waver are not laws.
Laws are Power. All power comes from a set of laws and balances. You are the enforcer of these laws and the laws themselves.
Equal Punishments. Laws dictate that things must be equal. Punishments benefiting their crime are as far away from equality as possible. You must guide your blade with this in mind.
Remain. No matter how high something is thrown, gravity comes eventually. When the laws are lost and crime floats through the world unrestrained, you must know that gravity comes eventually.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Defensive Repulse. You can use your Channel Divinity to blast away those who try to hurt you. Immediately after an attacker hits you with a melee attack, you can use your reaction to force the attacker to make a Strength saving throw. On a failed save, the attacker takes force damage equal to the damage it just dealt and is pushed up to 15 feet away from you.
Attracting Offense. As a bonus action, you can force one creature you can see within 60 feet to make a Strength saving throw. On failure, the creature is pulled feet a number of feet towards you equal to 10 multiplied your Charisma modifier. If the target ends this movement within your reach, you gain advantage on your first attack roll against them until the end of your turn.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Force Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Gravity
Starting at 7th level, creatures of your choice treat the area within 10 feet of you as difficult terrain.
At 18th level, the range of this aura increases to 30 feet.
Spacial Defense
Beginning at 15th level, when you are hit by an attack or targeted by a line area of effect, you can use your reaction to focus your gravity on the threat, making the attack automatically miss or the line abruptly stop 5 feet in front of you. Until the end of your next turn after using this reaction, your Aura of Gravity is disabled.
Once you use this reaction, you may not do so again until you finish a long rest.
Inverted Reversion
At 20th level, as an action, you can use your Channel Divinity to create a rift in space and gravity. You create a force which pulls and pushes everything in it's path, creating an imaginary mass which tears through all in a 100 foot line originating from you. Each creature in the line must make a Constitution saving throw, taking 6d12 force damage on a failure, or half as much on a success.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.
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