Sorcerer
Base Class: Sorcerer

Blade Training

Starting at level 1 you cast spells with strength. You can use elemental spells to Imbue them into your sword for 1 hour costs 3 Sorcery points.

Fire

This makes your sword at level 1 do an extra 1d6 fire damage 2d6 fire damage at level 6 3d6 fire damage at level 10 and 4d6 fire damage at level 14.

Ice

This makes your sword at level 1 deal an extra 1d8 ice damage at level 1 and an extra 2d8 ice damage at level 14. also if you hit somebody with the sword they get disadvantage on their next attack roll

Thunder

This makes your sword at level 1 do an extra 1d8 thunder damage and an extra 2d8 thunder damage at level 14. also any enemy within 5ft of your opponent will take 1d8 or 2d8 thunder damage depending on the level and this can cause a chain reaction.

Master of magic and melee

 

Starting at 6th level you can now cast spells and cantrips as a bonus action, using them as a bonus action costs 1 Sorcery point.

Magic Block

Starting at 10th level you can now use your sword to block magic so now everytime something uses magic on you, you can spend 5 Sorcery points to block it.

Master of Imbue

Starting at 14th level you can spend 7 Sorcery points to merge all eelemental imbues into one sword for 1 hour and you can't use this ability until you take a long rest.

Spellcasting Strength

Starting at 1st level strength is now your spellcasting ability

Weapon imbue

Imbue your weapon with elemental powers for 1 hour costs 3 Sorcery points.

Master of magic and melee

You can cast spells and cantrips as a bonus action costs 1 Sorcery point

Magic block

Everytime something uses magic on you you can spend 5 Sorcery points to block it 

Master of Imbue

You can spend 7 Sorcery points to merge all of the imbues together 

Finished research

You can now cast spells as a bonus action and Imbue no longer costs anything

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