Base Class: Paladin
These Paladin are tapped into the divine forge, where all celestials have their weapons made. Deities give their champions access allowing them an assortment of weapons at their fingertips.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Divine Forge. As a bonus action, you gain access to the divine forge, using your Channel Divinity. For 1 minute, whenever you take the attack acton you can decide one melee simple weapon or stowed magic weapon to summon to your hand and make the attack with. If it is not already the weapon is considered magical and when you hit a creature they take additional damage equal to your Charisma modifier (min 1.). A previously equipped weapon is replaced by the new one and the original is returned when the duration ends. The replaced weapon leaves the material plane. Can be used once per long rest.
You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends. At level 15 you are able to choose martial weapons as well. At level 18, you can conjure an additional weapon in your offhand. Replacing a previously equipped weapon if there was one.
Stow Weapon. As an action, you can perform a 10 minute ritual to offer a magical melee weapon to your deity. At the end of the of the ritual the weapon leaves the material plane. When you use the Divine Forge you can call upon that magic weapon. You can stow a number magic weapons like this at a time equal to your proficiency modifier per long rest. Similarly you can use your action to bring a magic weapon back to the material plane within 5 feet of you. A weapon stowed in less than 24 hours can be summoned this way without consuming a use of your channel divinity.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Armament Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Weightlessness
Starting at 7th level, you and friendly creatures within 10 feet do not suffer disadvantage from the effects of Heavy Armor, and the strength requirement on Heavy armor is removed. Weapons equipped by you and friendly creatures are considered light.
At 18th level, the range of this aura increases to 30 feet.
Combat Honed
Beginning at 15th level, you can make opportunity attacks with reach even if you do not have a reach weapon equipped. If you do so a weapon you're equipped with switches to your choice of a stowed reach weapon, or a lance. If you do not have Divine Forge active the weapon reverts to the original after the attack.
You also learn a maneuver from the Battle Master list.
Angellic Armor
Armor you have equipped becomes magical. You gain resistance to non-magical slashing, bludgeoning, and piercing; resistance to radiant damage, and +1 to AC while wearing armor.
You can now stow and summon shields using your Channel Divinity feature. When a creature makes an attack roll against you, you can use you reaction to summon a shield to your offhand.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/16/2025 12:52:57 PM
|
16
|
4
|
--
|
Coming Soon
|
Comments