Base Class: Barbarian
Some barbarians aspire to become like the kimon-oni, creatures of pure fury, hatred, and physical prowess. Such barbarians might make a deal with a kimon-oni to take on some of their power, while others might discover ancient rituals and rites to assume some of the might of the kimon-oni. Regardless of their methods of obtaining their powers, these barbarians are terrifying to behold in battle, and are often surrounded by crackling bursts of electricity. These barbarians are usually reckless and savage, some taking after their namesake, drinking profusely, inflicting torment wherever they go, or even devouring humanoid meat (perhaps as part of a deal made to obtain their powers). Other barbarians might use this power for good, despite the negative connotations surrounding their path.
FRIGHTFUL PRESENCE
When you enter your rage you appear as though you have taken on the form of a horrifying demon. When you enter your rage, each creature of your choice within 60 feet of you that can see you must succeed on a Wisdom saving throw or become frightened of you for 1 minute. A frightened creature can make additional saving throws at the end of each of its turns, ending the effect on a success. The saving throw DC equals 8 + your proficiency bonus + your Constitution modifier.
STUNNING STRIKE
VISAGE OF THE ONI
THUNDEROUS ROAR
LIGHTNING QUICK
LIGHTNING STRIKE
Lightning surges around you when you enter your rage. While raging, the first melee weapon attack or unarmed strike you hit with each turn deals lightning damage equal to 1d6 + half your barbarian level.
Previous Versions
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1/30/2024 8:07:18 AM
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