Base Class: Warlock
You receive powers from some form of other worldly, extraterrestrial creature with a knack for sculpting creatures out of flesh.
Expanded Spell List
The Meta Morph lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
The Meta Morph Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Shaper's Caress
At first level you have been granted the ability to manipulate the flesh of living creatures. Add Cure Wounds and Inflict Wounds to your known spells. Once per short rest you may use this feature to cast one of these spells as a 1st level spell without expending a spell slot.
Flesh Shaper
At 6th level, your mastery over flesh allows you to create creatures from decaying biological matter. You may spend 1 hour and expend a warlock spell slot to animate a mass of flesh and bone into a loyal minion. At 6th level the minion you create uses the stat block of a ghoul. At 9th level you may instead choose to expend 2 warlock spell slots to create a more powerful minion which uses the stat block of a flesh golem. The minion will remain until its hit points are reduced to 0 or until 8 hours have passed.
Once you use this feature, you can’t use it again until you finish a long rest.
Altered Mind
Starting at 10th level, your thoughts can’t be read by magical means unless you allow it. You also have resistance to psychic damage. Additionally, when you a creature you can see within 60 feet successfully hits you with a magical attack, you may use your reaction to deal psychic damage to that creature equal to your charisma modifier. You may use this ability a number of times equal to your proficiency bonus per long rest.
Alien Transformation
Starting at 14th level, you have learned to reshape even your own flesh and bone. You transform into a creature made of patchwork flesh and protruding bone, gaining the following effects while transformed:
- Your size increases to Large and gain a natural armor class of 17.
- Any temporary hit points you gain are removed and you then gain temporary hit points equal to your warlock level.
- When you transform, creatures you choose that you can see must succeed on a wisdom saving throw or be frightened for 1 minute.
- When you take the attack action on your turn, you may make 1 additional attack as a part of that action.
- You may add your charisma modifier to your strength checks, melee attack and damage rolls.
- You may not cast spells, though you can maintain concentration on spells you were concentrating on prior to transforming.
The transformation ends after 1 minute. When the transformation ends you gain 1 point of exhaustion.
Once you use this feature you may not use it again until you complete a long rest.
Previous Versions
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1/31/2024 10:24:06 PM
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2
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Coming Soon
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