Fighter
Base Class: Fighter

The Twilight Mother has many who are called to serve; soothing pain is a common treatment in a wounded world. Twilight Clerics and Moon Paladins are called to soothe others, but their job is only made possible by the Moon Knights who focus on ending the pain of the fargone. A different kind of mercy; one in which a broken man is eased into peaceful slumber.

 

Moon Strike

At 3rd level, you undergo a ceremony that imbues a weapon with the power of the moon. If the ceremony ever needs to be redone, it takes 8 hours to perform, including a special dance call a Moon Dance, and must be done on hallowed ground, such as a temple. At the end of the ceremony, a weapon of your choice that lacks the ranged or ammunition property becomes a Moon-Touched Weapon and deal magical damage. While you wield this weapon you may use it to enhance your amazing dancing, allowing you to add your dexterity modifier onto any performance checks you make with it. In addition, you gain a special kind of attack that you can make:

Moon Strike: When you make an attack roll, you can cause your blade to glow with radiant energy. Add your charisma modifier to the to-hit and damage of the attack, and the attack's damage is replaced with radiant damage. You can use this feature a number of times equal to twice your Charisma modifier (a minimum of once). You regain all expended uses whenever you perform a shortform Moon dance, which you can do as an action.

 

Moon Style

Starting at 7th level, you learn a massive bevy of styles gifted by the boon based on the damage type of your active weapon, dancing to avoid enemy attacks and confounding enemies, not unlike drunken masters.  You gain proficiency in the performance skill. When you take the attack action, first make a performance check, with a DC equal to your level +5. On a success, you may use the improved style this turn as well as the basic style (basic style is dance, the advanced style is called "style"). 

Bashing Dance:

  This dance is heavy, and focuses on hard steps and strong stances before striking using the power of gravity, focusing on good angles and raw power. When you deal damage using your bashing style, the target's movement speed is reduces to zero.

Bashing Style

When you use your Moon Strike feature, you ignore armor class from heavy armor, shields, and the mage armor spell, as well as reactions that would increase armor class. In addition, your damage ignores resistance. 

Piercing Dance

 This dance focuses on patience and perception, striking only when the opportunity presents itself. When a creature misses an attack on you that you can see, you gain advantage on attack rolls against it until the end of your next turn.

Piercing Style

 When you use your Moon strike feature, you gain armor class equal to your Charisma modifier until the start of your next turn. If an enemy misses you with an attack while the is active, you can use your reaction to make a weapon attack against that target.

Slashing Dance

Your dance focuses on the flow of slashes and movement combined. When you use your moon strike feature, the attack's reach increases by 15 feet, as a beam of moonlight fires from your weapon's trajectory. With this new reach, you may also pick a new target for the attack.

Slashing Style

You improve upon the beam made by your slashing style. Now, when you target a creature with an attack made during slashing style, you can target a second creature with that attack, as long as the creature is within 10 feet of it.

Soothing Dance

At 10th level, You learn to radiate calm with your dance. Choose any number of creatures you can see as a bonus action. Make a performance check, and they gain temporary hit points equal to the number rolled plus your fighter level. In addition, creatures who watch it are under the effect of Calm Emotions, as if the spell had been cast on them. You can't use this dance again until all of the creatures that gained these temporary hit points no longer have them.

Night's Blessing

Starting at 15th level, you become the champion of the moon's light. As a bonus action while in dim light or darkness, you can active Night Form, which lasts a minute. While in this form, you gain a flight speed equal to your walking speed and you can see clearly, as if it were bright light. this does not allow you to see through obscurement.  

Moon Warrior

At 18th level, you become a paragon of grace. You gain an amount of additional hit points equal to your charisma score. In addition, you have resistance to radiant and necrotic damage, and attacks against you in dim light or darkness cannot have advantage. 

Previous Versions

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1/31/2024 11:04:14 PM
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