Base Class: Fighter
Some oozes are smarter than others. They’re able to take on
a humanoid shape and even interact with humanoids.
Gaining this ability often comes at the cost of natural talents
the ooze once had. Congealed Paragons are oozes that wish
to regain those lost talents. Along the way they learn to use
their fluid bodies in new ways.
Ooze Form
Beginning at 3rd level you take your first step in learning the
limits of your body. As a bonus action you can assume your
Ooze Form which lasts for 1 minute or until you fall
unconscious or die. You can not assume your Ooze Form if
you are wearing medium or heavy armor and the effects of
any light armor you wear are suppressed while in the Ooze
Form.
While in your Ooze Form your outer layer hardens so that
your AC is 12 + your Dexterity modifier. The number added
to your Dexterity increases at 6th (13), 11th (14), and 16th
(15) level.
Also when you attempt to grapple a creature, are being
grappled by another creature, are trying to break free of a
grapple, or the creature you are grappling is trying to break
free you can use either your Acrobatics or Agility score. If you
are initiating the grapple you gain a +2 to the check.
You can enter your Ooze Form a number of times equal to
your proficiency bonus and you regain all uses at the end of a
short or long rest.
Slime Heritage
Starting at 7th level you explore the elasticity
of your form. Once per turn while in your Ooze
Form when you make a melee attack you can extend
the reach of that attack by 5ft.
You also gain a pool of Slime Points equal to half your
Fighter levels rounded down. These points are spent to fuel
various features and you must be in your Ooze Form to use
Slime Points. When your Ooze Form ends any feature that
requires it also ends. You regain all expended Slime Points at
the end of a short or long rest.
Some of these abilities allow for a save to resist or reduce
the effects. The DC is as follows:
Slime save DC = 8 + your proficiency bonus + your Wisdom
modifier
Bind
As an action you can expend 1 Slime Point to attempt to
restrain creatures at a distance. This ability functions like the
spell web except at listed here. It only lasts up to 1 minute, a
piece of yourself serves as the material component, and the
material from Bind is not flammable. Use your Slime DC in
place of a spell save DC.
Grasp
As an action you can expend 1 Slime Point to reach out a
bulk of yourself towards a creature within 15ft of you and
attempt to grapple them. If the grapple attempt is successful
and the target is your size or smaller they are pulled to a
space adjacent to you. If the grapple is successful and the
target is larger than you, you are pulled to an open space
adjacent to it.
If the grapple fails neither you nor the target moves. The
creature automatically succeeds if they are larger than you
and you are already grappling another creature.
Slick
As an action you can expend 1 Slime Point to choose an area
with a 10ft radius, the center of which must be within 30ft of
you. That area becomes slippery and counts as difficult
terrain for any creature that attempts to move across it. You
are not hindered by this area.
A creature can attempt to move at normal speed across the
area by making a Dexterity save against your Slime DC. If
they succeed they move normally for the remainder of their
turn. If they fail they fall prone and slide across the surface
until they hit an object, creature, or reach the end of the area.
Momentum makes a creature slide in the direction it was
originally moving but the terrain may prompt sliding in a
different direction. Unless a creature knows this ability or has
seen its effects on another creature they will likely attempt to
move at normal speed across it.
Adhesive
At 10th level you get better at holding onto things you’ve
grabbed. While in your Ooze Form you’re able to grapple a
number of creatures equal to your proficiency bonus without
negatively affecting your ability to attack or interact with the
environment around you.
The parts of you used to contain enemy movement have
become more restrictive. Attacks made against creatures you
have grappled are made with advantage.
Expand
Starting at 15th level you learn to readjust your mass to
better grab bigger things. As a bonus action you can expend 1
Slime Point to expand yourself for 1 minute. While enhanced
in this way you can grapple creatures up to two sizes larger
than you but you have disadvantage on all grapple related
checks with such creatures.
If at any point the size difference between you decreases
the disadvantage vanishes. If ay any point the size difference
increases they instantly break free of the grapple.
Ooze Aspect
At 18th level you reach the peak of ooze life. As an action you
can expend 2 Slime Points and move up to your land speed.
While moving in this way you can enter enemies’ spaces and
leave their threatened range without expending additional
movement or provoking attacks of opportunity.
Every creature whose space you move through must
succeed on a Dexterity save against your Slime DC or take
6d6 + your Constitution modifier (minimum 1) acid damage.
On a success they take half the damage. You can only use this
feature twice and regain expended uses at the end of a long rest