Warlock
Base Class: Warlock

Your patron is a being of Ooze, a diverse species of gelatinous creatures that hail from the Swamp of Oblivion. Slimes, Ochres, Jellies, Oblexes and Oozes are all part of a larger mind with a singular goal, to grow. The oldest of Oozes have existed for thousands of years, soaking up millions of minds worth of knowledge, and you have drawn one's attention. Connecting to a greater mind may change your behavior and mannerisms. You might prefer to sleep in the slimy wet walls of a cave as apposed to the comfort of a cozy inn room, or to smush your food into a thick slush before consuming it. You might not know what your patron has in store for you, but you know that you must grow to satisfy.

Expanded Spell List

The Elder Ooze lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

entangle, grease

2nd

enlarge/reduce, tasha's mind whip

3rd

slow, stinking cloud

4th

evard's black tentacles, phantasmal killer

5th

cloudkill, telekinesis

Form of Bile

At 1st level, you manifest the sickly essence of your patron to adopt their gelatinous form. As a bonus action you transform for one minute, you gain the following benefits while transformed:

  • Surplus of Vigor : You gain temporary hit-points equal to two times your warlock level and you gain resistance to bludgeoning, piercing and acid damage.
  • Formless Embrace : You may use your Charisma modifier for Athletic checks when attempting to grapple a creature. When a creature starts its turn grappled by you, they take 2d4 acid damage.
  • Grasping Sludge : A heavy film of slime covers your arms turning them into Psuedopods. you are proficient with these Psuedopods. These replace your unarmed strikes and deal 1d6 acid damage, you may use your Charisma modifier for attack and damage rolls instead of Strength or Dexterity when attacking with your Psuedopods. Your Psuedopods are eligible weapons for Pact of the Blade.

You can use this feature your proficiency bonus times per long rest.

Foul Mitosis

At 6th level, you gain the ability to expunge the flesh of your patron, allowing it to fight along side you for the price of your surplus of vigor. As a bonus action, or as a reaction to taking slashing damage, as long as you have temporary hit-points, you can summon an ooze minion of within 20 ft of yourself.

When this minion is summoned, you lose all temporary hit-points you had at the moment you use Foul Mitosis. Any damage you would take if you use your reaction is redirected towards your minion. The Ooze Minion acts immediately after your turn, shares your initiative and obeys your verbal commands.

When summoned the Ooze Minion starts with 10 hit-points, and gains additional hit-points equal to the temporary hit-points lost from Foul Mitosis. it cannot regain hit-points in any way. The Ooze minion is one size smaller than you, it shares your stats and abilities but cannot cast spells and is limited to the Attack, Dodge, Disengage, Grapple, Hide, Help, Opportunity Attack, Ready, Shove and Use an Object actions.

The Ooze Minion dissipates into a thick miasma after 5 hours, dismissed as a bonus action or dropped to 0 hit-points.

You can use this feature a number of times equal to your Charisma modifier per long rest. ( Your Minion shares the number of times you can use this feature. For example if you have a 16 charisma [Modifier of +3], and you use Foul Mitosis, then your Minion uses Foul Mitosis, then you only have one use of Foul Mitosis left for that long rest.)

Gelatinous Resilience

Starting at 10th level the inside of your body has broken down into a thick sludge from the exposure to the blood of your patron running through you.

  • You gain resistance to acid damage, and in turn your Form of Bile gains immunity to acid damage.
  • your Psuedopods gain an additional +5ft reach when you attack with them.

Devour Memories

At 14th level, you gain the ability to siphon the thoughts out of your hapless victims, gaining renewed constitution from their essence. You target a grappled creature within 10ft, they must succeed on a Wisdom saving throw against your spell save DC, on a failure, the creature takes 4d12 psychic damage and has disadvantage on Wisdom, Intelligence and Charisma saving throws until the start of your next turn, additionally, you gain up to 3 proficiency skills or languages from the creature for the next 8 hours. If you are already proficient in a skill, you can double your proficiency bonus for that skill.On a save the creature only takes half damage. If the target is dropped to 0 hit-points, it dies instantly from its essence being stolen from its brain and you gain temporary hit-points equal to the damage rolled.

You can use this feature once per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2024 5:44:47 PM
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