Base Class: Warlock
Legend has it that the Storm was the product of an epic war between the eldest and most powerful blue and silver dragons. Charged by ancient magic, eternal hatred, and dragons blood, the final battle tore a hole between our realm and the Auran plane, allowing something to enter… ~ The Wanderer, Musings
Expanded Spell List
The Great Storm ~ Expanded Spells
|
Spell Level |
Spells |
|
1st |
Absorb Elements, Chromatic Orb |
|
2nd |
Warding Wind, Levitate |
|
3rd |
Lightning Bolt, Haste |
|
4th |
Storm Sphere (EEPG), Ice Storm |
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5th |
Conjure Elemental (air), Cone of Cold |
Stormborn
Sturm’s Eye
At 6th level, whenever you take damage, you can use your reaction to fade in to the Auran plane, essentially becoming ethereal and you may choose to manifest a stormy aura around you. Creatures of your choice within 10 feet of you take lightning or thunder dmg equal to Charisma modifier plus your proficiency bonus. You remain ethereal until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can't use it again until you finish a short or long rest.
Gift of Saffir
At 10th level, you achieve some mastery over the storm and gain resistance to lighting and thunder damage. If you resist damage with this ability, you can use your reaction to absorb the resisted damage and channel it into your next attack. You may use this absorbing feature once per short rest and may absorb up to 2x your character level in damage each time.
Invoke the Tempest
Starting at 14th level, you can call upon The Great Storm for aid. As an action, you create a rift between the Material and Auran planes at a point you can see within 30 feet of you and a supercharged bolt of lightning streaks from the rift, striking up to 5 targets you can see within 120 feet. You have a damage pool of 10d10 to spilt between the targets. Those targets must make a Dexterity saving throw vs your warlock spell save DC. Creatures who fail their saving throws take up to 10d10 points of lightning damage and are stunned for 1d4 rounds. Creatures who make their saving throws take half damage and are not stunned.
Previous Versions
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11/23/2018 8:13:46 AM
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11/23/2018 5:42:09 PM
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11/25/2018 12:52:49 AM
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1/6/2019 4:53:27 PM
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2/20/2019 1:01:49 PM
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3/19/2019 9:53:54 PM
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3/20/2019 3:47:10 AM
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6/23/2019 10:17:35 PM
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