Base Class: Rogue
A master of the cards, you have a firm belief that Lady Luck always has your back. Armed with a pack of magical cards, the thrill of the draw is only matched by the thrill of combat, and you're content to mix your vices.
Card Shark
Starting at 3rd level, your time at the gambling tables has served you well. You gain the following benefits:
- You gain proficiency with Playing Card sets.
- You gain advantage on Charisma (Persuasion) checks to convince someone to play a game of cards.
- You gain advantage on Wisdom (Insight) when trying to determine if someone is bluffing.
- Your weapon attacks score a critical hit on a roll of 19 or 20, but your weapon attacks fumble on a roll of 1 or 2.
- You can use playing cards as improvised weapons, and you are considered proficient with them. They deal 1d4 slashing damage and have the light, finesse, and thrown (20/60) properties for you.
Draw a Hand
When you reach 3rd level, over the course of your adventures you have “legitimately acquired” a deck of magically replenishing playing cards that you can use to empower different actions you might take.
Once per turn, you can Draw a Hand of four cards from the deck. Roll 4d4, and for each dice rolled, refer to the table below to determine which type of card was drawn.
|
Roll |
Suit |
Effect |
|
1 |
Spades |
+1 to the next damage roll |
|
2 |
Hearts |
+1 to a skill check |
|
3 |
Clubs |
+1 to an attack roll |
|
4 |
Diamonds |
+1 to a saving throw |
You can only hold one hand of cards at a time, and drawing a new hand while you already have one held will discard the current hand.
When making an ability check, a saving throw, or making an attack, before rolling you can choose to Play Your Hand. Playing Your Hand applies the effects of all four cards to the ability check, saving throw, or attack roll, and consumes all four cards in the process.
You can Draw a Hand a number of hands equal to your Charisma modifier, and you regain these uses after a short rest.
Luck Be a Lady
Starting at 9th level, the next time you or one of your allies that you can see or hear rolls a 1 on a skill check outside of combat, you can invoke Lady Luck and that check can be rolled again. The result of the second roll confers either benefits or detriments.
- On a 20, you gain advantage on your next skill check
- On a 14-19, you gain disadvantage on your next skill check
- On a 2-13, you can’t use this feature again until you have finished a short rest
- On a 1, you can’t use this feature again until you have finished a long rest
Winning Hand
Starting at 13th level, you gain additional bonuses when you play hands with certain combinations of cards:
|
Combination |
Effect |
|
2-Pair |
The next time you use Cunning Action, you can use Cunning Action again as a free action on that turn |
|
3-of-a-kind |
The next time you roll a d20, you do so with advantage, and you can reroll one of those dice once |
|
4-of-a-kind |
The next time you would fumble, you critically succeed instead |
|
Straight |
Dice on your next damage roll are exploding |
All In
Starting at 17th level, when you Draw a Hand, you can choose to expend any number of your Draw a Hand uses, keeping every card drawn. Other than the larger hand size, this functions identically to a standard Draw a Hand, and when you Play Your Hand, the bonuses from each individual card is applied alongside all unique Winning Hand combinations that appear within the hand, in the order of Straight, 4 of a Kind, 3 of a Kind, then 2 Pair.
For example, you might have 4 uses of Draw a Hand, and choose to use 3 at once using the All In feature. You draw 12 cards, and roll 12d4 to determine what each one is. The resultant hand is two Spades, two Hearts, five Clubs, and three Diamonds. When this hand is played, the roll gains +2 to damage rolls, +2 to skill checks, +5 to attack rolls, and +3 to saving throws, as well as the Straight (1,2,3,4), 4 of a Kind (3,3,3,3) and 2 Pair (4,4) benefits. The remaining cards (1,2) do not form any combinations, and each combination can only be applied once.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/24/2019 12:46:46 AM
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12
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0
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1.0
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Coming Soon
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Posted Jun 24, 20191.0.1
- Updated Draw a Hand to be once per turn. Formerly used a bonus action.