Base Class: Druid
This is an implementation of the Circle of the Dragonfriend subclass from Tasha's Crucible of Everything Else
Dragons are powerful magical beings that shape the environment around them and their lairs. A few brave druids work with these creatures and tend to those environments. Such druids often pick up tips, tricks, and magical traits from their companions. These druids are known as dragonfriends.
It is rare to find a dragonfriend trying to dominate a dragon, or that condescends to be ruled by one. While dragonfriends usually maintain a realistic understanding that dragons’ powers are much greater than their own, they maintain peaceful coexistence and peership with dragons. Those who live near evil dragons often make arrangements for tenuous, indefinite alliances.
In the world of Eberron, dragonfriends often work with dragons to study and record the Draconic Prophecy. The first dragonfriends were students of Vvaraak, the ancient green dragon that brought druidic magic to the orcs of the Shadow Marches.
Dragon Type
Every dragonfriend has a type of dragon that shapes their magical abilities. This type determines your 6th-level feature and some features of your Draco forms. When you select this subclass at 2nd level, choose one of the following types of dragon: black, blue, brass, bronze, copper, gold, green, red, silver, or white.
Dragon Type
| Dragon Type | Damage Type | Draco Breath Weapon | 6th-level Feature |
|---|---|---|---|
| Black | Acid | Line | Amphibious |
| Blue | Lightning | Line | Tunneling |
| Brass | Fire | Line | Tunneling |
| Bronze | Lightning | Line | Amphibious |
| Copper | Acid | Line | Climbing |
| Gold | Fire | Line | Amphibious |
| Green | Poison | Cone | Amphibious |
| Red | Fire | Cone | Climbing |
| Silver | Cold | Cone | Fog |
| White | Cold | Cone | Tunneling |
Black Dragon
Your dragonfriend is a black dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal acid damage in a line. Your Lesser Draco form has acid resistance. Your Greater Draco form has acid immunity. At level 6, you gain Amphibious.
Blue Dragon
Your dragonfriend is a blue dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal lightning damage in a line. Your Lesser Draco form has lightning resistance. Your Greater Draco form has lightning immunity. At level 6, you gain Tunneling.
Brass Dragon
Your dragonfriend is a brass dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal fire damage in a line. Your Lesser Draco form has fire resistance. Your Greater Draco form has fire immunity. At level 6, you gain Tunneling.
Bronze Dragon
Your dragonfriend is a bronze dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal lightning damage in a line. Your Lesser Draco form has lightning resistance. Your Greater Draco form has lightning immunity. At level 6, you gain Amphibious.
Copper Dragon
Your dragonfriend is a copper dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal acid damage in a line. Your Lesser Draco form has acid resistance. Your Greater Draco form has acid immunity. At level 6, you gain Climbing.
Gold Dragon
Your dragonfriend is a gold dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal fire damage in a line. Your Lesser Draco form has fire resistance. Your Greater Draco form has fire immunity. At level 6, you gain Amphibious.
Green Dragon
Your dragonfriend is a green dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal poison damage in a cone. Your Lesser Draco form has poison resistance. Your Greater Draco form has poison immunity. At level 6, you gain Amphibious.
Red Dragon
Your dragonfriend is a red dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal fire damage in a cone. Your Lesser Draco form has fire resistance. Your Greater Draco form has fire immunity. At level 6, you gain Climbing.
Silver Dragon
Your dragonfriend is a silver dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal cold damage in a cone. Your Lesser Draco form has cold resistance. Your Greater Draco form has cold immunity. At level 6, you gain Fog.
While Dragon
Your dragonfriend is a white dragon. The breath weapons of your Lesser Draco and Greater Draco forms deal cold damage in a cone. Your Lesser Draco form has cold resistance. Your Greater Draco form has cold immunity. At level 6, you gain Tunneling.
Bonus Language
You learn to speak, read, and write Draconic.
Lesser Draco
You gain an additional Wild Shape option, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, and shining scales. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.
Lesser Draco
Medium Dragon, any alignment
Armor Class 11 + your Dexterity modifier + your Wisdom modifier
Hit Points your Constitution modifier + five times your druid level
Speed 30 ft.
Damage Resistances your Dragon Type's damage type
Senses darkvision 60 ft.
Languages Draconic
Actions
Claw. Melee Spell Attack: your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier slashing damage.
Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold, Shadow only). You exhale a dangerous blast in a 30 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Cone Breath Weapon (Faerie, Green, Red, Sapphire, Silver, Turtle, White only). You exhale a dangerous blast in a 15 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Draconic Gift
You gain a special gift for exploration, as determined by your Dragon Type. You have this trait both in your Wild Shape and normal forms.
Amphibious (Black, Bronze, Gold, Green). You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
Climbing (Copper, Red). You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
Fog (Silver). Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast fog cloud without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
Tunneling (Blue, Brass, White). You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.
Amphibious
You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
Amphibious
You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
Amphibious
You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
Amphibious
You can breathe both water and air. You gain a swimming speed equal to your walking speed, and water does not count as difficult terrain for you.
Climbing
You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
Climbing
You gain a climbing speed equal to your walking speed, and you have advantage on Strength and Dexterity saving throws against effects that would knock you prone.
Fog
Fog, mist, rain, snow, and similar substances do not obscure your vision, and you can cast fog cloud without expending a spell slot a number of times equal to your Wisdom modifier (minimum of once). You regain expended uses when you finish a long rest.
Tunneling
You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.
Tunneling
You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.
Tunneling
You gain a burrowing speed of 10 feet, and you can choose to leave a tunnel in your wake with a diameter just large enough to fit a creature of your size. This speed can’t be used to burrow through solid rock, ice, metal, wood, or similar substances.
Greater Draco
You can expend two uses of Wild Shape at the same time to take a Greater Draco form, which uses the stat block below. Instead of assuming the shape of a beast, you gain a draconic appearance, with fangs, horns, shining scales, and grand wings. In this form, you can only speak Draconic, but can use your hands as normal. You retain your normal Strength, Dexterity, and Constitution ability scores, but otherwise follow all standard Wild Shape rules.
Greater Draco
Medium Dragon, any alignment
Armor Class 11 + your Dexterity modifier + your Wisdom modifier
Hit Points your Constitution modifier + eight times your druid level
Speed 30 ft., fly 60 ft.
Damage Immunities your Dragon Type's damage type
Senses darkvision 60 ft.
Languages Draconic
Actions
Claw. Melee Spell Attack: your Wisdom modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d8 + your Wisdom modifier slashing damage.
Line Breath Weapon (Black, Blue, Brass, Bronze, Copper, Gold, Shadow only). You exhale a dangerous blast in a 60 foot line that is 5 feet wide. Each creature in that line must succeed on a Dexterity saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Cone Breath Weapon (Faerie, Green, Red, Sapphire, Silver, Turtle, White only). You exhale a dangerous blast in a 30 foot cone. Each creature in that line must succeed on a Constitution saving throw against your spell save DC, or else take 7 (2d6) damage of your Dragon Type’s damage type. The damage for this attack increases by 1d6 when you reach certain levels in this class: 6th level (3d6), 9th level (4d6), 12th level (5d6), and 18th level (7d6).
Frightful Presence. Each creature of your choice within 60 feet of you must succeed on a Wisdom saving throw against your spell save DC or else become frightened of you for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on this save is immune to the effects of your Frightful Presence for the next 24 hours.
Draconic Evasion
Your experience with breath weapons has given you a unique ability to avoid them. When you are subjected to an effect that allows you to make a Dexterity or Constitution saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
NOP
D&D Beyond's algorithm requires a level 3 feature in order for a Druid subclass to be "publishable".
Comments