Base Class: Monk
In the bittersweet dance of existence emerges the Path of the Spank, a trail where the monk embraces the duality of playfulness and dominance. Marked by the tragedy woven by shadows in their past, these monks seek to reeducate their enemies through a playful touch, an expression of power intertwined with the constant pursuit of happiness amidst chaos.
In their journey, the bearer of this path uses spankings as a means to teach lessons to those who defy their way. Each move reflects the story of an individual who has found their power in the theater of the unexpected, aiming to transform bitterness into laughter and shadows into light.
The tragedy that propels these monks becomes the catalyst for their peculiar focus on reeducation. With grace and confidence, they aim to confront their enemies with a blend of wit and authority, pursuing redemption through laughter and happiness.
On this path, each spanking is an act of control, an expression of a power balanced between amusement and seriousness. The quest for happiness becomes a mantra, a mission that drives the monk to illuminate even the darkest shadows with the effervescent light of joy.
Thus, the Path of the Spank stands as a reminder that, even in the darkest moments, laughter and happiness can be the most formidable weapons to rewrite destiny.
Mischievous Style
At level 3, you gain the ability to use your agile and charming movements to bewilder your enemies. You can add your Charisma Modifier to your Armor Class, reflecting your skill in deflecting attacks with charm and grace.
Playful Discipline
By choosing this path at 3rd level, your skilled strikes not only inflict physical damage but also disorient and bewilder your opponents. When you hit with an unarmed strike, the target must make a Wisdom saving throw (DC 8 + your Wisdom modifier + your monk's proficiency bonus) or suffer disadvantage on their next attack.
Dominant Spanking
From 6th level onward, your skillful spanks allow you to control the minds of your opponents. When you hit with an unarmed strike, you can spend 1 ki point to make the target make a Charisma saving throw (DC 8 + your Charisma modifier + your monk ability modifier) or be "Charmed" by you for 1 minute. They can repeat the saving throw at the end of their turn.
Seductive Mastery
Your charismatic presence grants you advantage on Charisma (Persuasion) and Charisma (Deception) rolls. Additionally, you can spend 4 ki to perform an enhanced version of "Dominant Spank" as an additional action, affecting all enemies within 5 feet of you.
Dazzling Presence
At 17th level, your playful presence reaches its zenith. You can add twice your Charisma modifier to all your damage rolls with unarmed attacks. Additionally, enemies "Charmed" by you have disadvantage on saving throws against your monk abilities.
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