Barbarian
Base Class: Barbarian

Barbarians on the Path of Unity are not mere warriors; they are avatars of unwavering loyalty and protectors of their chosen family. Blessed by the divine, these barbarians draw strength from the bonds they forge, becoming unstoppable forces on the battlefield. Their oath is one of solidarity, and their retribution against those who dare harm their kin is swift and merciless.

As a barbarian of Unity, your strength lies not only in your combat prowess but in the bonds you share with your allies. Your role on the battlefield is to protect, inspire, and avenge. You are the shield against the darkness, the light guiding your allies through the fray. Your path is one of sacrifice, for the safety of your kin is your paramount concern.

Celestial Bond

Upon entering a rage, you can forge a divine bond with one willing creature within 30 feet of yourself, bestowing upon them the benefits of the *warding bond* spell. This bond causes the target to gain a +1 bonus to AC and saving throws, and they have resistance to all damage. Also, each time they take damage, you take the same amount of damage.

 

You can use a bonus action to transfer this bond to a new target, ending its effects on the previous target. The bond lasts for the duration of your rage and does not require concentration. 

 

This ability reflects your role as a protector, willing to share the burden of pain to shield your allies. It encapsulates the essence of the Path of the Divine Unity, emphasizing the deep connection and sacrificial nature of your protective instincts.

Divine Rites

Your connection to the divine grants you the ability to cast cleric ritual spells. You gain access to a number of cleric spells that can be cast as rituals. You can have one ritual prepared, and the maximum level of this ritual spell equals to your proficiency bonus.

You can prepare cleric ritual spells that are available for you to cast as rituals. Preparing a cleric ritual spell requires a short rest. Casting any of these spells as a ritual doesn’t expend a spell slot and takes an additional 10 minutes longer than the spell’s casting time.

This ability allows you to select and prepare a versatile array of divine rituals, enhancing your utility and support capabilities on and off the battlefield. Your profound bond with the divine enables you to channel powerful rites, offering protection, healing, and guidance to your allies.

Aura of Commeraderie

Your presence on the battlefield inspires unity and resilience. While raging, when your ally fails a saving throw or an ability check, you can use a reaction to grant allies within 30 feet a bonus to their roll equal to your wisdom modifier, a creature can profit from this aura only once each turn. This radius increases to 60 feet at 14th level.

 

Also due to your unwavering loyalty and indomitable will you gain proficiency in wisdom saving throws.

Avatar of Unity

You become an avatar of divine protection. When you enter a rage, you can choose to become an avatar of unity for 1 minute. For the duration, you gain the following benefits: You and your allies within 30 feet have advantage on all saving throws. Additionally when you hit an enemy with a melee weapon attack, you can invoke divine energy to deal an additional 2d6 radiant damage to the target and heal one ally you can see within 30 feet for the same amount. Once you use this feature, you can't use it again until you finish a long rest.

Divine Leader

At 14th level, your mastery of the Path of the Divine Unity reaches its zenith, granting you unparalleled divine protection and might.

Celestial Bond: When you use your Celestial Bond ability, your ally no longer take the halved damage that isn't transferred to you. Your sacrifice now shields your ally even from instant death, as you will die instead, showcasing the pinnacle of your protective prowess.

Previous Versions

Name Date Modified Views Adds Version Actions
2/3/2024 11:49:27 PM
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