Base Class: Ranger
Soulbeasts have formed a bond with animal spirits allowing them access to specific spells and stances.
As soulbeasts are typically a more melee focused ranger and are known for wielding great swords and other two handed weapons. While assuming an animal stance soulbeasts are able to use their dexterity modifier for strength based weapons.
Soulbeast Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Gloom Stalker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | shield |
| 5th | enlarge reduce |
| 9th | Haste |
| 13th | guardian of nature |
| 17th | steel wind strike |
Soulbeast Stances
At 3rd level you gain access to stances. While in a stance if you take the Attack action with a strength based weapon, you may use your DEX modifier ({{modifier:dex}}) instead. While in a stance if you take the Attack action with a dexterity based weapon, you use your STR modifier ({{modifier:STR}}) instead. You have 2 charges for stances that recharge on a short rest.
At 3rd level, you master the art of two stances, the hyena stance and hawk stance.
- rHyena Stance - For up to 1 minute, when you enter the hyena stance you gain the following benefits:
- 1. You gain 5 temporary per you ranger level.
- 2. When you reduce a creature to 0 HP you may move half your movement speed
- Hawk Stance - For up to 1 hour, when you enter the hawk stance you gain the following benefits:
- 1. Your movement speed increases by 10 ft and you ignore difficutlt terrain.
- 2. You gain advatage on all perception checks that rely on signt.
Worldly Impact
While in a stance if you take the Attack action you may replace 1 attack with a worldly impact. Creatures within 5ft of you must make a DEX save. Creatures take 1D6 times your ranger level or half on a failed save. You may use this feature once per short rest.
Greater Stances
You gain access to two new stances: the bear stance and the mouse stance.
- Bear Stance - For up to 1 minute you gain the following benefits:
- 1. You have advantage on all saving throws to prevent or remove a condition (i.e. poison, stun, fear, etc.)
- 2. When you hit an attack with a strength based weapon you deal an additional 1d4 damage of that weapons type.
- Mouse Stance - For up to 1 hour you gain the following benefits:
- 1. You have advantage on stealth rolls.
- 2. You can fit through spaces as though you were 1 size smaller
Master of Stances
You gain an additional stance charge for a total of 3 charges that all recharge on a short rest. You gain access to 2 new stances the griffon stance and the bat stance
- Griffon Stance - For up to 1 minute you gain the following benefits:
- 1. You gain a fly seed of 30 ft.
- 2. When you make an attack ability check or saving throw add 1d4 to the check.
- Bat Stance - For up to 1 minute you gain the following benefits:
- 1. You gain blind sight for 60ft.
- 2. When you deal damage with a melee attack you regain hit points equal to half the damage delt
Stance Grand Master
Whenever you assume a stance with a bonus acction you may assume 2 stances by expending 2 charges. You gain access to 2 new stances the wolf stance and the shark stance
- Wolf Stance - For up to 1 minute you gain the following benefits:
- 1. When you hit with a melee attack you deal an additional 2d6 damage of that weapons type.
- 2. You gain the pack tactics feature.
- 3. When you take the attack action you may take an additional attack as part of the same action.
- Shark Stance - For up to 1 hr you gain the following benefits:
- 1. You gain advatage on all melee attacks agains enemies that don't have their maximum hit points.
- 2. Twice while active you may use your bonus action to bite dealing 3d10.
- 3. You can breath underwater and gain a swim speed of 60 ft.
Comments