Base Class: Paladin
Tenets of the Storm
The power of the storm is thine to command, now hear thy tenets, oh warrior of thunder.
• Gale. You have a duty to the winds and the sky. Though you may call the lands your home, the winds will ever call you to serve your duty as far as the sky's reach. Do not hesitate, but serve their bidding with joy.
• Thunder. Be the voice for the voiceless. Speak for the downtrodden and the oppressed.
• Lightning. When the corruption of the earth grows, the burden of honor will fall to thee. You will be the guardian of the realms of men and the vanguard of the realms of the divine.
• Downpour. In word, deed, and action, cultivate the joy of life in the world. When the wars are over and the evils are done, light and laughter will flourish once more. Prepare the world for this time.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Storm's Wrath. As a bonus action, you can infuse one melee weapon that you are holding with Storm essence, using your Channel Divinity. For 1 Hour, you add your Charisma modifier to Attack and damage rolls made with that weapon (with a minimum bonus of +1). The weapon crackles with lightning and emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Storm Ward. Lightning pulsing through your heart As an action you invoke the power deep within to create a magical ward around yourself or another creature you can see within 30 feet of you. The ward lasts until you finish a short/Long rest or until you use this feature again. The ward has hit points equal to twice your Paladin level + your Charisma modifier. Whenever the warded creature takes damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, the warded creature takes any remaining damage.
While the ward has 0 hit points, it can't absorb damage, but its magic remains., When you use Divine Smite the ward regains a number of hit points equal to twice the level of the spell slot used, When you use your Lay on Hands on the warded creature you can also use your pool of healing power to restore the ward.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Blessing of the Storm
Starting at 7th level, You gain resistance to Lightning and Thunder, and while you are conscious, you can evoke the wind to form a storm around you. This storm has a radius of 10 feet and moves with you. You can summon and dismiss it without requiring an action. While active you cause the following effects:
- Unprotected flames, torch-sized or smaller, are extinguished.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- Ranged attack rolls have disadvantage if the attacks pass in or out of the wind
At 18th level, the radius of this aura extends to 30 feet.
Storm Lord
Starting at 15th level, You gain Immunity to thunder and lightning damage.
Additionally, whenever one or multiple creatures within your aura of storm take thunder or lightning damage, you can use your reaction to force them to take additional damage of the same type equal to a number of D8 represented by your Cha modifier minimum of 1.
Avatar Of The Storm
At 20th level, you learn to Harness the storm essence that courses through your veins. As an action, you transform into An Avatar Of The Storm for 1 Minute. You automatically revert to your normal form if you fall unconscious or die.
In the Character Builder, set the option for Avatar Of The Storm to Avatar Form to activate the bonuses for that form on the character sheet.
Avatar Form
Selecting this option has updated the character sheet with the features of your Avatar Form.
Normal Form
Your character is in their normal form. Change this option to "Avatar Form" when the character has transformed.
Avatar Of The Storm Features
You invoke the power of the Storm within your soul, Your eyes flare with lightning Wind Surrounds your body. While you are transformed, you gain the following benefits.
- Storm veil. You gain resistance to all damage.
- Swift Wind. You gain a flying speed of 60 ft.
- Infused Attacks. Your melee attacks deal an additional 3d8 lightning damage.
- Lightning Bolt. You can use a bonus action to cast Lightning Bolt at 5th level at will.
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Infused Attacks
Your melee weapon attacks deal an additional 3d8 lightning damage.
Lightning Bolt
While in Avatar form You can use a bonus action to cast Lightning Bolt at 5th level at will.
Normal Form
You are in your normal form with no additional features.
Storm Veil
You have resistance to all damage.
Swift wind
You gain a flying speed of 60 ft.
Previous Versions
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