Cleric
Base Class: Cleric

Hope is the last thing you can bring to the battlefield when your steel has shattered, your magic has faded, and your blood stains the ground. Under such circumstances, only the willful and devout clerics of hope can offer this gift to their comrades and turn defeat into victory. Clerics who wield this power grant their allies protection and can offer the means to turn the tide of battle during moments of desperation.

Domain Spells

1st Level Hope Domain Feature

You gain domain spells at the cleric levels listed in the Hope Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Hope Domain Spells

Cleric Level Spells
1st Bless, Shield
3rd Aid, See Invisibility
5th Beacon of Hope, Fly
7th Greater Invisibility, Guardian of Faith
9th Dispel Evil and Good, Wall of Force

Inspiring

1st Level Hope Domain Feature

You gain proficiency in the Performance and Persuasion skills.

Fearless

1st Level Hope Domain Feature

The need for hope is greatest in the face of fear. As an action, you can give one creature you touch immunity to the Frightened condition for ten minutes. Only one creature can benefit from this feature at a time. In addition, you have advantage on saving throws against effects which cause the Frightened condition while you are concentrating on a spell.

Channel Divinity: Second Chance

2nd Level Hope Domain Feature

You can use your Channel Divinity to grant hope to an ally in peril. As a reaction, you may grant one creature other than yourself within 30 feet of you the ability to reroll an attack roll or saving throw, adding your Wisdom modifier to the result. If this is used on a death saving throw and produces a successful result, then you also restore 1 hit point to that creature. This reaction may also be used in response to automatic failures of death saving throws caused by incoming damage.

Zealous

6th Level Hope Domain Feature

You prefer peace, but when a fight is unavoidable, your confidence and swift action are tools to inspire hope for your comrades. While rolling initiative, if you are not surprised, you may cast a spell from your Domain Spell List before any turns are taken in the first round of combat. You must take a long rest before using this feature again. At 14th level, you may use this feature twice before taking a long rest.

Potent Spellcasting

8th Level Hope Domain Feature

You add your Wisdom modifier to the damage you deal with any cleric cantrip.

Adamant

17th Level Hope Domain Feature

You are never hopeless. You are relentless. As an action, you may remove up to 3 of the following conditions from a creature within 30 feet of you: Charmed, Frightened, Paralyzed, Petrified, Restrained, and Stunned. You may even use this ability on yourself at the end of your turn with no action required if you are Incapacitated by the conditions. You must take a short rest before you may use this feature again.

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