Base Class: Warlock
The Anord is a lesser deity who long ago became distrustful of the other gods upon his observation of their treatment of their followers among the races of the world. He despises those among gods and mortals who would use magic to gain power. He sees himself as the champion of those who have been victims of corrupted magic and chooses select mortals who he feels are of like mind to assist in his crusade against the misuse of magic in any form.
Given his distrust of deities he seldom seeks converts looking only to those who already share his purpose to grant his influence to.
This subclass is best suited for a Chaotic-Neutral or Chaotic-Good alignment.
Disruption
Your patron provides protection you from magic used against you and your allies in combat. You can use your reaction to impose disadvantage on spell attacks made by an enemy you can see against you or an ally that is within 5 feet of you.
Anord Pact Spells
This feature adds a handful of additional carefully chosen spells to the player's spell list that lend to the specific role play this Sub-class is geared towards. The Player can choose to take these spells if they wish to play towards the protection from and disruption of magic used by NPCs within their campaign.
The Price of Chaos
Being under the influence of the chaotic nature of The Anord has an effect over time. Your ability to think rationally becomes more diminished the further you follow this path.
-Your Intelligence Score decreases by 1 point at 6th Level
-Your Wisdom Score decreases by 1 point at 12th Level
-Both your Intelligence and Wisdom Scores are decreased by an additional 1 point at 18th Level
6th Level Debuff
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Level 12 Debuff
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Level 18 Debuff
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Combat Caster
Your bond with you Patron makes you more effective in situations where they might otherwise be problematic.
-Verbal and Somatic components are no longer required for spells that can be cast using your Spellcasting Focus.
-You have Advantage on Constitution checks made to maintain Concentration.
-You gain proficiency with Shields.
Improved Disruption
Your increased bond with your Patron makes your Disruption ability more powerful.
-You can cast Counterspell at 3rd Level without using a spell slot once per Short Rest.
-You can cast Anti-magic Field a number of times equal to your Charisma Modifier without using a spell slot, these uses are restored upon a Long Rest.
-If you fail against spell of Level 4 then Disadvantage is still imposed per the 1st Level ability.
Eldritch Shield
Your Patron grants you resistance to those who would wield Magic against you.
-You gain resistance to all damage caused by spell attacks.
-If a spell attack targeted at only you fails then you gain Advantage on your next attack against the caster.*
*You lose the Advantage granted by this feature if you fall unconscious or when the Combat has finished as determined by the GM/DM before you have made your next attack.
Previous Versions
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2/4/2024 5:30:34 PM
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10
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1
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1.0
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Coming Soon
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