Base Class: Warlock
For those that want to play for romantic or charming characters
Additional Proficiencies
Starting at 1st level, you become proficient with the Persuasion & Performance skills. If you already have proficiency in these skills, you can pick one from the Warlock Skill Proficiencies list.
Expanded Spell List
The Lover lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Lover Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
Command, Ceremony |
|
2nd |
Enthrall, Calm Emotions |
|
3rd |
Fast Friends, Hypnotic Pattern |
|
4th |
Compulsion, Private Sanctum |
|
5th |
Dominate Person, Geas |
Heart Seeking Arcana
As a reaction, when a creature takes damage from one of your spells, you can force it to make a Wisdom Saving Throw equal to your Warlock Spell Save DC. On a failure, it is enchanted by your presence and has disadvantage on attack rolls against you. Additionally if it damages you, that creature takes psychic damage equal to a number of d6 equal to half your proficiency bonus rounded up. An enchanted creature can repeat the saving throw at the end of their turns, ending the effect on a success. You can use this ability a number of times equal to your Charisma Modifier (minimum of 1) per long rest.
Uncanny Affection
At 6th level, you learn forbidden techniques that allow you to magically blossom feelings of love in the heart of your current affection. You can mark a creature of your choice you can see within 120 feet with Intelligence 6 or above as your "special one." A creature that can't be charmed is immune to this feature. The target must make a Wisdom Saving throw equal to your Warlock Spell Save DC. On a failure, you have advantage on Charisma (Persuasion & Performance) checks to interact with that creature for the next 24 hours. If the target succeeds, it knows you attempted to charm it and becomes hostile, and it has advantage on saving throw against this feature for the next 1d4 + 1 days. Once you use this ability you cannot use it again until you have taken a long rest.
Intoxicating Presence
At 10th level, your ability to enthrall grows even stronger. When you make a charisma skill check, you can expend a spell slot to give a bonus to your roll equal to 1d4 + the level of the spell slot expended. You can use this ability after you roll but before the results of your roll are announced.
Vessel of Eros
At 14th level, you temporary become a vessel for your patrons unearthly attraction. While this ability is active your form changes to reflect your Patron's beauty. The changes are purely cosmetic. For the next minute you gain the following benefits:
- Creatures within 120ft have disadvantage on all saving throws against enchantment spells casted by you.
- You can use your Heart Seeking Arcana ability without expending any of its uses.
- You gain a +10 bonus on your Charisma skill checks.
You can use this ability once per long rest.
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