Base Class: Barbarian
Barbarians of the Path of the Blood Moon draw there ferocity from the primal and arcane energies of the blood moon, a celestial phenomenon steeped in ancient power and savage mystique. embracing the blood moons curse, they walk the battlefield as avatars of night and blood, their howls and strikes echoing the untamed spirit of the wilds under the eerie lunar glow
Blood Moons Embrace
When entering a rage, you can choose to invoke the Blood Moons Embrace. For the duration of your rage, the area within 30 feet of you is bathed in dim, blood-red light. Enemies within range have disadvantage on saving throws against being frightened.
Primal Fury
While raging, your melee weapon attacks deal an extra 1d10 damage to any target under the Blood Moons Embrace. this damage is necrotic or radiant ( your choice each time you deal damage).
Lunar Resilience
While raging under the Blood Moon's Embrace, you gain immunity to charm, frighten, and sleep effects. Additionally you have resistance to psychic damage.
Eclipse Strike
Once per rage, when you hit a creature with a melee attack, you can make it a Eclipse Strike. The target must make a Constitution saving throw (dc = 8 + your proficiency bonus + your strength modifier) on a failed save the target is stunned until the end of your next turn and takes an additional 2d12 damage (necrotic or radiant). on a successful save the target takes half the additional damage and is not stunned.
Howl of the Night Hunter
Once per rage, as a bonus action you can unleash a terrifying howl. Enemies within 15 feet of you must succeed on a wisdom saving throw (dc = 8 + your proficiency bonus + your constitution modifier) or be frightened of you until the end of your next turn
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