Ranger
Base Class: Ranger

Rangers who follow the path of the Nightwalker have been touched by the ancient spirits of the darkened forests and have pledged themselves as guardians of its deepest secrets. Embracing the shadowy embrace of night, these rangers become one with the darkness, moving through it with a predators grace and a sentinels vigilance

Nightwalkers Magic

3rd, shield of faith

5th, warding bond

9th, counter spell

13th, death ward

17, circle of power

these do not count towards the number of ranger spells you know

Guardian of the Night

Gain a proficiency with heavy armor. gain dark vision out to 60 feet. if already have dark vision, its range is increased by 30 feet.

Midnight Sentinel

in dim light or darkness, you can use a bonus action to enter a defensive stance. while in this stance, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. This stance ;lasts for 1 ,minute or until you are no longer in dim light or darkness

Shadow's Fortitude

While in dim light or darkness, you can use a bonus action to bolster yourself with shadow energy, gaining temporary hit points equal to your ranger level. This ability can be used a number of times equal to your wisdom modifier (minimum of once), regaining all expanded eses after a long rest.

Veil of the Dark Forest

As an action you can become an avatar of night, gaining the following benefits for 1 minute. emit an aura of darkness in a 15 foot radius. enemies in the aura have disadvantage on attack roll and saving throws. 

Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 necrotic damage, once you use this feature you cant do so again until you finish a long rest

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