Base Class: Ranger
Rangers who follow the path of the Nightwalker have been touched by the ancient spirits of the darkened forests and have pledged themselves as guardians of its deepest secrets. Embracing the shadowy embrace of night, these rangers become one with the darkness, moving through it with a predators grace and a sentinels vigilance
Nightwalkers Magic
3rd, shield of faith
5th, warding bond
9th, counter spell
13th, death ward
17, circle of power
these do not count towards the number of ranger spells you know
Guardian of the Night
Gain a proficiency with heavy armor. gain dark vision out to 60 feet. if already have dark vision, its range is increased by 30 feet.
Midnight Sentinel
in dim light or darkness, you can use a bonus action to enter a defensive stance. while in this stance, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. This stance ;lasts for 1 ,minute or until you are no longer in dim light or darkness
Shadow's Fortitude
While in dim light or darkness, you can use a bonus action to bolster yourself with shadow energy, gaining temporary hit points equal to your ranger level. This ability can be used a number of times equal to your wisdom modifier (minimum of once), regaining all expanded eses after a long rest.
Veil of the Dark Forest
As an action you can become an avatar of night, gaining the following benefits for 1 minute. emit an aura of darkness in a 15 foot radius. enemies in the aura have disadvantage on attack roll and saving throws.
Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 2d8 necrotic damage, once you use this feature you cant do so again until you finish a long rest
Comments