Bard
Base Class: Bard

Bards who graduated from this college are able to make the courtroom there stage, and they are the actor. The defendant, is either the villain the prosecutor is trying to convict, or the victim the defense is trying to defend. Either way, a court room with a law bard is sure to be a spectacular show

Seeker of Truth

starting at 3rd level, you have a keen eye for clues, as well as knowing when someone is lying. Whenever you make an Intelligence (Investigation) or a Wisdom (Perception) check, you can treat a roll of 9 or lower as 10.

Objection!

At 3rd level as well, whenever you or an ally fails a spell saving throw or is hit with an attack, you can use a reaction and a use of your bardic inspiration to add your bardic inspiration to you or your allies AC or saving throw roll, possibly causing the fail to become a success.

Sense Falsehood

At 6th level, you can activate a magical effect that allows you to sense someone is lying to you. As an action, you can activate this ability, and for 10 minutes so long s you can see someone, you can tell if they are lying or telling the truth whenever they speak. You do not know what the lie is specifically, but you do know that a lie was told by them every time they finish a sentence. If you do an insight check on whether someone is lying while this feature is active, you succeed automatically

Beyond a Reasonable Doubt

Also at 6th level, you can use clues and evidence to help tear down a targets credibility. Whenever you succeed an Insight, Investigation, or Charisma based check when asking someone for information on someone else, you gain a evidence token, up to five. You can use evidence tokens on the next check you make related to the target of the investigation or insight check, or the person you were given information about from the charisma check, and recieve advantage. This check can only be given advantage if it was a mental ability score check. You can freely toss any evidence points you have to clear up space for evidence points on different people

Tools of the Trade

At 14th level, you can cast special kinds of spells once per long rest using your charisma modifier. The spells can be up cast to whatever spell slot you know, but does not cost the spell slot. the spells are the following:

  • Defenses Shield: You can use a Bonus Action to cast the shield spell on yourself or a nearby ally within 30 feet of you. The shield persists for 1 minute, and can be moved between people using a bonus action so long as the person it is moving to is within 30 feet of the current target of the spell.

  • Prosecutions Sword: You can cast the Spiritual Weapon spell as a bonus action.It takes the form of a sword and law book. It can attack twice instead of once, and can be moved 40 feet instead of 20 feet. This spell lasts for 10 minutes instead of 1.

Defences Shield

You can use a Bonus Action to cast the shield spell on yourself or a nearby ally within 30 feet of you. The shield persists for 1 minute, and can be moved between people using a bonus action so long as the person it is moving to is within 30 feet of the current target of the spell.

Prosecutors Sword

You can cast the Spiritual Weapon spell as a bonus action. It takes the form of a sword and law book. It can attack twice instead of once and can be moved 40 feet instead of 20 feet. This spell lasts for 10 minutes instead of 1.

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