Sorcerer
Base Class: Sorcerer

People say that all the power goes to those who take it, to those who are willing to dominate. They forget that those who submit do so willingly and that they should be prepared for the consequences.

Unworthy Pursuit

Starting at 1st level,  if an enemy rolls a 1 or 2 when attacking you with a melee weapon then you can use your reaction to do a melee or touch spell attack.

Accepted Punishment

Starting at 1st level, you gain 1 Punishment Die,  when an attack or spell does damage to you, you may expend a Punishment Die and reduce the damage by the amount rolled. Your Punishment Die is a D4 and is recovered after a long rest.

At 2nd level, you can regain a Punishment Die by expending 1 sorcery point per die. At 6th, 11th, 14th & 18th you gain a Punishment Die. At 6th level your die becomes a D6, at 11th level it becomes a D8, at 14th level it becomes a D10 and at 18th level it becomes a D12.

Bratty Rejection

At 6th level as a reaction, you can expend sorcery points equal to the level of an incoming spell to disperse it.

At 14th level, you can expend 2 more sorcery points to reflect the spell back at the caster.

Lost in the Moment

At 14th level once per day, recharging at sunrise, if you have taken damage since your last short or long rest then you may stir your soul, with the remaining sensations of your body. You become revitalised with power gaining sorcery points equal to half your sorcerer level and the next levelled spell you cast is upcasted by 1 level at no extra cost, to a maximum of 9th level.

The Soul Remembers

Beginning at 18th level, when you expend a Punishment Die, you can record the damage blocked and you gain Punishment Die equal to the number rolled. This resets after a long rest. Once per day, when you cast a levelled spell you can add the number rolled to you spell attack damage. If you roll a natural 20, the extra damage is doubled as well.

Submissive Soul Image

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