Warlock
Base Class: Warlock

You have been drawn in by the allure of your desires and made a pact with an power entity of seduction, whether by their interests or because they were bored. These entities often are motivated by their desires and the desires of those they've made a pact with. These entities can be deities, succubi/incubi, sirens, and others that seduce and charm mortals to their whim. 

Expanded Spell List

The Seducer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Seducer Expanded Spells

SPELL LEVEL SPELLS

1st

command, sleep

2nd

calm emotions, phantasmal force

3rd

blink, nondetection

4th

compulsion, greater invisibility

5th

dominate person, seeming

Seductive Reasoning

Starting at 1st level, your patron grants your increased seductive prowess versus the opposite sex. You roll with advantage when making a charisma based check against the opposite sex. Targets that must make a save against being charmed, roll at disadvantage if they are of the opposite sex.

Eldritch Charm

Starting at 6th level, you can attempt to charm a creature when you hit them with eldritch blast. You can use your bonus action to halve the damage of your next eldritch blast, and force a creature that is hit to make a Wisdom Save against your spell DC or be charmed until the end of your next turn. You can use this twice per long rest, or four times per long rest at 14th level. This ability effects each beam of eldritch blast.

Change of Appeal

Starting at 10th level, you can spend 10 minutes to magically alter your appearance once per long rest. All alterations are real and permanent until the next time you use this ability. You can not change your race to another race. You can change your height within reason for your given race. You can also change your sex, voice, eye color, hair length and color, and skin color. You can also change the appearance of your age; However, your actual age remains the same. You always remember your original form and can use this ability to revert back. 

Deadly Kiss

Starting at 14th level, you can use an action to kiss a creature that has been charmed by you or is otherwise willing to deal massive damage to them and potentially drain their life away. Creature must make a Constitution saving throw against your spell DC, taking 10d10 psychic damage on a failed save, or half as much damage on a successful one. Should the creature have 50 hit points or less and fails the save, the creature dies and you regain health equal to half of the creature's remaining hit points and temporary hit points should it go beyond your maximum hit point total. Temporary hit points last for 30 seconds.

You must finish a long rest before you can use this feature again.

Comments

Posts Quoted:
Reply
Clear All Quotes