Base Class: Paladin
It is true that darkness is not evil but never forget that evil flourishes in the dark. Paladins of the Oath of the Moon know this truth all too well, and they know that it is their obligation to act as a light of hope and goodness in the darkest places.
Oath Spells
3rd-level Oath of the Moon feature
You gain oath spells at the paladin levels listed in the Oath of Glory Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Glory Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of the Moon feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Crescent Blade. As a bonus action, you create a shimmering crescent-shaped sword up to 50 feet away, and you can attack an enemy within 5 feet of the blade using your spell attack bonus, Melee Weapon Attack: ["rollable]+3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Crescent Blade"}[/rollable"] to hit, reach 5 ft., one target. Hit: 2 ["rollable](1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Crescent Blade","rollDamageType":"Radiant"}[/rollable"] Radiant damage.". On each turn, you can move the blade anywhere within 50 feet of you and make an additional attack with the blade as a Bonus Action. This blade lasts up to 1 minute.
Lunar Rebuke. You extend the Moon’s protection against harm. As a Reaction, target a friendly creature (possibly yourself) within 60 feet that has taken damage; roll [rollable](3d10), reduce the damage they take by that amount, and deal that much Radiant damage to the creature dealing the damage.
Aura of Moonlight
Beginning at 7th level, while you are conscious, you and friendly creatures within 10 feet of you have resistance to non-magical damage.
At 18th level, the range of this aura increases to 30 feet.
Shield of the Moon
15th-level Paladin feature
Beginning at 15th level, you gain the Shield of Faith spell, if you don’t already have it and can cast it a number of times equal to your Charisma bonus without expending a spells slot. Additionally you don’t have to concentrate on it and you can cast this spell as a Reaction instead of a Bonus Action.
Radiant Conduit
At 20th level you become a conduit, channeling the power of the moon. For the next 1 minute, you gain the following benefits:
All metallic objects you are wearing and carrying glow silver with moonlight. Bright light emanates from you to a range of 10 feet and dim light extends another 50 feet beyond that, unaffected by magical darkness.
All hostile creatures who enter or begin their turn inside the dim light take 10 Radiant damage.
All hostile creatures who enter or begin their turn inside the bright light take 10 Radiant damage and must make a Wisdom save or become Stunned until the beginning of their next turn.
You and friendly creatures within the light are immune to non-magical damage.
You regain any expended uses of your Channel Divinity.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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2/10/2024 6:29:49 PM
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Coming Soon
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