Paladin
Base Class: Paladin

In a realm where the dance of divine energies entwines seamlessly with the mortal fabric, an ancient order rises — the Harmonic Conduits. These enlightened warriors weave intricate bonds with their allies, forming a web of celestial connections that transcends the realms of the seen and the unseen. The Oath of the Tethered Soul binds these champions to a sacred duty, anchoring them to the collective well-being of those they are sworn to protect.

As a Conduit of Harmony, you radiate as a guiding beacon of unity and safeguarding, threading ethereal connections across the expanse of the battlefield. The Aura of Tethered Souls emanates from your very core, enveloping allies within its protective shroud. Through this ethereal tether, you not only share your strength and resilience but also the very essence of your divine magic, solidifying the bonds that tie your fellowship together.

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of Tethered Souls Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Tethered Souls Spells

Channel Divinity

When you take this oath at 3rd level, so long as you’re not incapacitated, you gain the Aura of Tethered Souls. This aura extends 10 feet from you in every direction, but not through total cover. As an action, you can select allies inside your aura equal to your Charisma modifier to tether to. If an ally leaves your aura, they are no longer tethered. Additionally, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Tethered Blessings: You can use your Channel Divinity to share your divine magic. When you cast a single-target spell on yourself, you can use your Channel Divinity to cast the spell additionally on a tethered ally inside your aura. If that tethered ally leaves the aura, the effect ends.

Tethered Strike: You can use your Channel Divinity to channel divine energy into your allies' attacks. When a tethered ally you can see within your aura hits with an attack roll, you can use your Channel Divinity and your Reaction to channel divine smite into the attack as if you were the one attacking. Follow the Smite feature rules as normal when doing so.

Improved Aura of Tethered Souls

Starting at 7th level, your Aura of Tethered Souls improves. The range of this aura increases to 20 feet. All Tethered allies within the aura gain a +2 bonus to AC. Additionally, if a Tethered ally you can see takes damage, you can choose to take half of the damage instead.

At 18th level, the range of this aura increases again to 30 feet.

Tethered Aegis

Starting at 15th level, you gain heightened vigilance when defending tethered allies. Whenever a creature declares an attack on a tethered ally you can see (after the hit is rolled but before the dice are shown), you can spend your reaction to teleport yourself and the targeted tethered ally, swapping places. You gain resistance to all damage types until the end of the turn. Subsequently, you take the attack using your AC, potentially causing the attack to miss.

Unified Souls

At 20th level, you gain the ability to perfect your Tethered bonds. As an action, you can magically become an aspect of union, merging your soul with all tethered allies, gaining the following benefits for 1 minute:

  • Your Tethered Souls Aura is increased by an additional 30 feet.
  • You can target all tethered allies when using Tethered Blessings instead of just 1. Any spell effects on additional tethered allies end when Unified Souls ends.
  • You can use your Channel Divinity without spending its cost.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2024 5:39:15 AM
9
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5e
Coming Soon

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