Base Class: Rogue
Seeker of the Divine
Sometimes a church cannot act openly, either because of political constraints, bureaucracy, or because it doesn't want its presence known in an area. During these times, the abilities of discretion, stealth, and speed are more valuable than the direct manifestation of power. The divine seeker fills this role, infiltrating dangerous places to rescue prisoners, reclaim stolen relics. Quiet and protected by the power of their deity, a divine seeker can often accomplish what a direct assault could not.
Fast Hands
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Two-Weapon Fighting
At the 3rd level you adopt a particular style of fighting as your specialty. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Infiltrator
When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement and you have advantage on strength (Athletics) skills checks to climb walls. You also can locate objects using your Lосate Object spell once per long rest.
Shadow Move
Starting at 9th level, you have advantage on Dexterity (Stealth) check move at three-quarters your normal movement speed on the same turn.
Obscure Object
At 13th level once per long rest a Divine Seeker is granted obscure object by their Deity, in which for 8 hours it prevents the religious artifact from being tracked that they are carrying.
Obscure Object (spell casting ability Intelligence)
Level: 7th
Casting time: 1 action
Rage: Object
Components: V,S
Duration: 8 hours
School: Divination
Attacks/Saves: none
Damage/Effects: Hide one object
This spell hides an object from location by divination (scrying) effects, such as the scrying spell, crystal ball or a Locate Object spell. Such an attempt automatically fails (if the divination spell is targeted on the object) or fails to perceive the object (if the divination spell is targeted on a nearby object).
Divine Perseverance
When you reach 17th level, if the divine seeker is brought to 0 hit points, they regain 1d8 + your Rogue level once every long or short rest.
Previous Versions
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2/11/2024 5:53:14 AM
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2/11/2024 5:57:19 AM
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2/11/2024 6:05:17 PM
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