Base Class: Paladin
There are many ways someone develops the Oath of the Heart. Perhaps they come across a being that can bestow the power on these noble warriors that aren't quite as strong as those who bestow warlock pacts. Perhaps they come across a sacred magical artifact that bestows them the gift of a noble warrior. Perhaps they even discover the power within themselves in their true and noble heart. Whatever the reason may be, these magical warriors keep justice in their heart and fight for the safety of all that is innocent.
Tenets of the Oath of the Heart:
Positivity: Be a source of positivity for all you meet.
Politeness: Never be rude to anyone. Be kind and courteous.
Justice: Protect the people from monsters and other threats to their lives, and punish those who harm others.
Honesty: Keep to your word. Your words have more power than you realize.
(Very much alpha and not playtested at all, let me know if anything needs changing.)
Additional Spells
You gain oath spells at the paladin levels listed in the Oath of the Heart Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Heart Spells:
| 3rd | faerie fire, color spray |
| 5th | calm emotions, suggestion |
| 9th | hypnotic pattern, beacon of hope |
| 13th | compulsion, hallucinatory terrain |
| 17th | awaken, dream |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Magical Transformation: Taking a round to transform into a magical form, you gain 4 temporary hit points for each level you have in this class. An enemy can attack you while you transform but they have to make a WIS save to hit you. If they do, your transformation is interrupted. You have a 50/50 chance of expending your channel divinity if your transformation is interrupted, roll a d20. If it's 10 or below, your channel divinity is expended, if it's 11 or above, you can use channel divinity again on another turn.
Charming Aura: Because of your connections and duties to love you appear charming to the enemy. When you channel this divinity, you can attempt to charm enemies, up to half of your proficiency bonus (rounded down, minimum of 1), forcing them to make a WIS save. Failing this save causes the creature to be charmed for 1 minute or until they are attacked. The charmed creatures can attempt to break the charm with a WIS save, against your Spell Save at the end of each of their turns.
Imbued Magical Strikes
At 7th level, you can use 10 of your lay on hands hit pool to imbue your weapon and make it magical, turning it into a +1 magical weapon. The weapon returns back to normal the next morning.
At higher levels: At level 12, you can make your weapon a +2 magical weapon, and at level 18, you can make it a +3 magical weapon.
The Power of Friendship
When you are 5 feet of an ally and they are about to roll damage, you can use your reaction to amplify their damage, as if they had rolled a critical hit on their attack. You can use this feat up to half your proficiency times (rounded down) per long rest. (For example, if it says 2.5, you only have 2 uses of this feature for now.)
Magical Force of Nature
At 20th level, you are a magical force to be reckoned with and you now have the following benefits.
- You are completely immune to being charmed and magic can’t put you to sleep if it could before.
- You are resistant to non-magical bludgeoning, piercing or slashing damage if you weren’t before.
- If you are within 5 feet of a creature, and you or an ally casts a spell that involves charming, the target rolls at disadvantage.
- You have one use of a Wish Spell. Use it wisely.
Previous Versions
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11/6/2023 11:24:24 PM
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11/6/2023 11:28:56 PM
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12/28/2023 6:05:22 PM
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12/29/2023 3:20:07 PM
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2/15/2024 2:00:23 PM
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