Base Class: Cleric
Blessed by the divine with an innate understanding of the unfolding tapestry of fate, the Cleric of Prophecy stands as a chosen vessel for the will of higher powers. Through fervent devotion, sacred rites, or anointed consecration, these clerics are bestowed with the sacred gift of foresight, allowing them to peer into the veiled mysteries of the future. Often regarded with awe or suspicion, they are marked by a gift both revered and feared, walking a path illuminated by divine foresight amidst the shadows of uncertainty.
Masters of divine insight, they serve as beacons of guidance and protection, wielding their prescient abilities to shield allies from harm and alter the course of fate itself. Though their visions may set them apart from their peers, their unwavering commitment to safeguarding others makes them invaluable members of any adventuring party.
Domain Spells
You gain domain spells at the cleric levels listed in the Prophecy Domain Spells table. See the Divine Domain class feature for how domain spells work.
Forge Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | identify, detect evil and good |
| 3rd | augury, see invisibility |
| 5th | counterspell, clairvoyance |
| 7th | arcane eye, divination |
| 9th | commune, scrying |
Prophetic Intuition
Blessed by the divine with an innate understanding of the unfolding tapestry of fate, you possess a keen insight into the hearts and minds of others.
When you choose this domain at 1st level, you gain proficiency in the Insight skill if you don't already have it. When you make an ability check that uses your proficiency in Insight, your proficiency bonus is doubled.
Your keen awareness and foresight grant you the ability to add your Wisdom modifier to your initiative rolls.
Foresight's Protection
At 1st level, your connection to the forces of fate allows you to react instinctively to danger. You gain the ability to cast the resistance cantrip. This cantrip doesn't count against the number of cantrips you know.
Additionally, you can use your reaction instead of your action to cast resistance on a creature you can see make a saving throw within 30 feet of you. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Channel Divinity: Flash Premonition
Starting at 2nd level, you can use your Channel Divinity to grant fleeting glimpses of the future to those around you.
As an action, you present your holy symbol and invoke the name of your deity. Choose a number of willing creatures within 30 feet of you (this can include yourself) up to your proficiency bonus. Each chosen creature gains the following benefits until they are targeted by an attack or forced to make a saving throw, whichever comes first:
- The next attack made against them is made with disadvantage.
- The next saving throw they are forced to make is rolled with advantage.
Oracle's Blessing
Starting at 6th level, whenever you cast a spell of 1st level or higher targeting any number of creatures other than yourself, you can also imbue them with the power of foresight. Until the start of your next turn, whenever a target makes an attack roll or a saving throw, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Blessed Strikes
When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn. When you reach 14th level, the extra damage increases to 2d8.
Fateful Enlightenment
At 17th level, you become a conduit for the will of fate itself. Once per long rest, you can enter a trance-like state for 1 minute as you explore myriad potentialities and future paths. You gain the benefits of the foresight spell without expending a spell slot:
For the next 8 hours, you can't be surprised and you have advantage on attack rolls, ability checks, and saving throws. Additionally, other creatures have disadvantage on attack rolls against you for the duration.
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