Base Class: Paladin
The Oath of the Broken Chains are paladins who fight for the freedom of all beings. Paladins of this oath believe that no creature should be granted control over another, be it through slavery, magical manipulation, or summoning. They seek out injustice and stomp it out by any means to prevent the wicked from continuing the cycle of oppression. For many, these paladins are a heroic rebel group, while to others, they are a terrorist organization who murders those who oppose them.
TENETS OF THE BROKEN CHAINS
The tenets of the Oath of Broken Chains drive a paladin to free all creatures.
Universal Freedom. No creature should be bound to another or enslaved by another.
Personal Autonomy. You must never manipulate or allow another to manipulate someone's mind or take an action that removes their agency.
Punish the Wicked. Any individual who violates the prior tenets or declares their intention to must be punished and prevented from doing so again.
Oath Spells
3rd-level Oath of Broken Chains feature
You gain oath spells at the paladin levels listed in the Oath of Broken Chains Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Broken Chains Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
3rd-level Oath of Broken Chains feature
You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Break Bond. As an action, you can touch a creature to break the bond between a summoned creature and the summoner. The summoned creature is then controlled by the DM and their actions depend on their relationship with the summoner. Alternatively, you can touch a creature to end the charmed condition on it. The creature is immune to charm for 1 minute.
Unchain. As a bonus action, you can target a creature within 30 feet to end the stunned, grappled, or restrained condition on it.
Unchained
3rd-level Oath of Broken Chains feature
Your mind is resistant to attempts to bind it. You have advantage on saving throws to prevent or end the charmed condition.
Aura of Freedom
7th- and 18th-level Oath of Broken Chains feature
You fill nearby creatures with a sense of freedom. While you’re not incapacitated, you and creatures of your choice within 5 feet of you cannot be grappled, restrained or stunned. if a creatures that is already grappled, restrained, or stunned starts their turn in your aura, starts its turn in your aura, it can expend half of its normal movement to end the condition.
When you reach 18th level in this class, the aura affects creatures within 10 feet of you.
Forever Free
15th-level Oath of Broken Chains feature
Nothing can slow you down and you can confer this to your allies in moments of need. You ignore difficult terrain and are immune to the paralyzed condition. You can cast Freedom of Movement as a bonus action a number of times equal to your proficiency bonus. You regain all expended uses on a long rest.
Battlefield Ghost
15th-level Oath of Broken Chains feature
You are able to move through the battlefield unimpeded when you invoke your divine power. When you hit a creature with your divine smite, you make take the disengage action as a bonus action this turn.
Mage Breaker
20th-level Oath of Broken Chains feature
Your activities frequently require that you prevent your adversaries from following you and casting powerful spells. Whenever you hit a creature with a smite spell (e.g., thunderous smite), the target must make a Strength saving throw against your spell save DC or fall prone and make any concentration saves with disadvantage.
Hasty Retreat
20th-level Oath of Broken Chains feature
Your exploits often bring you in conflict with authority as you free those you considered shackled. Your walking speed increases by 10 feet.
Previous Versions
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2/16/2024 7:32:19 PM
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40
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4
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Alpha
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Coming Soon
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