Base Class: Sorcerer
puppeteer sorcerers come from a long line of desendants known as the 'clan of the wailing soul' that used soul magic. but in the last few generations they started to learn how to make their own vessels for their soul to inhabit
puppeteers are able to control the earth beneath them being able to form puppets and coats of armor for them selfs, using their soul magic they can split, inhabit and control these puppets with part of their soul
terra-coat
when u use this spell you make an armor coating of the earth beneath you raising your AC dependant on the material used
earth, roll (1d4) for raise in AC
stone, roll (1d6) for raise in AC
metal, roll (1d8) for raise in AC
gemstone, roll (1d10) for raise in AC. in addition to the raise in AC monsters have disadvantage against you using elemental attacks dependant on the gemstone used using the following rules.
ruby: monsters have disadvantage using fire based attacks
opal: monsters have disadvantage using water based attacks
saphire: monsters have disadvantage using ice based attacks
topaz: monsters have disadvantage using electric based attacks
terra-wraiths
the player forms puppets, roll (1d4) to see how many puppets you are able to make
the damage and HP from the formed puppets is divided between them following these rules
1 puppet, each puppet has 1.0x damage, roll (1d6) for HP of the puppet
2 puppets, each puppet has 0.75x damage, roll (1d8) for HP that is divided evenly over the puppets
3 puppets, each puppet has 0.5x damage, roll (1d10) for HP that is divided evenly over the puppets
4 puppets, each puppet has 0.25 damage, roll (1d12) for HP that is divided evenly over the puppets
if HP of the puppets is not a whole number it should always be rounded up even if it is below the .5 marker
soul splicer
using their soul magic the player splits their own soul into a maximum of four emotions these parts of the soul can be put into the puppets the player creates giving them different atributes corresponding with the emotion that is given
happines: if the puppet is possessed by the emotion happines it wil start to focus on dealing damage with spells, these spells will correspond with the spell the user has remembered
anger: if the puppet is possessed by the emotion anger it wil start to focus on close range fighting if the player has a close range weapon in their inventory it wil wield that weapon
sadness: if the puppet is possessed by the emotion sadness it wil start to focus on protecting you with spells, these spells will correspond with the spell the user has remembered
fear: if the puppet is possessed by the emotion fear it wil start to focus on long range attacks if the player has a long range weapon in their inventory it wil wield that weapon
terra-forge
the player is able to take their puppets and forge them into shapes of animals
dependant on the animal it will gain one of these following buffs:
faster animals gain 10ft to their movement
stronger animals gain advantage on attack rolls
wider/bigger animals gain 25% damage absorption
smaller animals gain advantage on dodge/saving rolls
(animals under the these rules are depicted by the DM)
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