Base Class: Rogue
A Fortune's Fool walks a tightrope between fortune and folly.. They dance with risk, turning chance into a weapon and chaos into opportunity. For these rogues, every strike is a gamble, every attack a spin of the roulette wheel. You've left your fate to whatever god of fortune that you've aligned with. allowing them to take the wheel, you're just along for the ride. You'll deal more crits but also have more failures this is the Fool's gambit.
A Fortune's Fool can turn fail rolls into success but also have more chances at failures. their feature revolve heavily around dealing crits and rolling on Fortune's Roulette Wheel causing random effects to happen, some good some bad and a little in between. It's your job to try and turn the tables in your favor.... or at least try your best.
Fortune Personified
3rd Level
Fortune Personified
A small ethereal creature follows you around. It has 30ft of movement, an AC of 15, cant be charmed, frightened or paralyzed and hit points equal to twice your rouge level plus your constitution modifier. This creature acts similar to a familiar you can look through its eyes using your perception within 1000 feet of you. The creature can't attack, but if its within 15 feet of a creature you can sneak attack as long as you don't have disadvantage. If the creature dies it reappears an hour later. It also grants you an additional proficiency of your choice.
Lucky Numbers
At the start of each day you pick one number between 11 and 16. This is your lucky number for the day and whenever you roll it it counts as rolling a 20. The DM then chooses another number for you at random between 11 and 16 this is your unlucky number and counts as a rolling a 1.
Fortune's Aid
9th Level
Double Down
On your critical hits you can choose to double down. when you double down you roll another d20 if you don't get a critical roll the critical is negated and you do normal damage, if you get a critical you double your damage again.
You can use this feature anytime you want.
Thread of Fate
Your personified fortune grants you another chance to avoid damage or deal damage if you miss. Three times per long rest as long as your personified fortune is within 30 feet of you it plucks the strings of fate when you are hit or miss an attack to make you or your enemy re-roll the attack.
Fate's Form
13th Level
Combined Fortune
You can bind with your personified fortune by having it meld into you making you change and take on some of its features. Twice per day as a bonus action you can meld with your personified fortune for 10 minutes to make your attacks score a critical on 19 or 20s and you gain temporary hit points equal to twice your rogue level plus proficiency bonus.
Uncontrolled Polymorph
Once per day as an action you can cast the polymorph spell on yourself or a target to but the transformation is random, rolled on the table below by rolling a D12. If the target is unwilling they make a DC15 Wisdom save.
1- Potato
2- Owl
3- Crocodile
4- Giant Eagle
5- Rabbit
6- Bear
7- Turtle
8- Snapping Turtle
9- Mouse
10- Giant Ape
11- Fox
12- Cat
Fortune's Favor
17th Level
Unwilling Favor
You can force Fortune to help you for a split second causing you to automatically roll a 20 but Fortune will be upset with you. you can use this feature twice a day, Fortune will make you roll at disadvantage for the next 3 turns each time this feature is used.
Previous Versions
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2/18/2024 5:46:48 AM
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2/18/2024 7:05:18 AM
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2/18/2024 10:39:41 PM
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