Base Class: Ranger
Feared Stalker
Ranger Subclass that can be taken at level 3, that combines aspects of unarmed monks, with the hunting and tracking aspects of a ranger. (this works best with optional features favored foe, and deft explorer)
Rangers are versatile warriors that use their knowledge of the land and their ties to animals and spirits to navigate the world and battle strong opponents. However some are more separated from nature, and the wildlife around them. These rangers opt to hone a different part of their craft, one often forgotten by those observing rangers. The power of chasing down prey relentlessly.
Feared Stalkers hone their ability to isolate and hunt down singular targets. By abusing fear tactics as well as intimidation, Stalkers are able to instill hopelessness in their targets and other enemies. Some are so efficient that their enemies will give up on defending the stalker’s target in hopes of escaping.
Level 3
Unarmed Menace
- A stalker’s ability lies in the power of fear. through years of experience, and decades of teachings, the best way to convince someone you’re truly a monster, is by forgoing weaponry and armor.
- Unarmored Defense
- Unarmored Movement
- Martial Arts
- Unarmed Fighting Style
Improved Favored Foe
The Feared Stalker’s main tactic is in hunting down a singular foe. Unlike other rangers when a Feared Stalker declares who their prey is, only death can break their pursuit. They also excel in learning about the weak points and movements of their prey allowing them to deal massive damage with precision strikes and to Stalk their prey by lurking behind them.
- The person targeted by a favored foe knows that they’re being targeted, while they don’t know where, they can feel the presence of their Stalker based on proximity.
- Two uses of Favored Foe can be expended to use it without making contact with said Foe
- Advantage on attack rolls against the favored foe
- Advantage on Investigation rolls targeting the favored foe
- Favored Foe can now only be broken by incapacitation
- Ability to see tracks made by foe as if they were highlighted. As long as said foe is within Wisdom + Proficiency Bonus x 5ft of the tracks
Level 7
Fearbringer
The Stalker has mastered the ability to instill fear in their declared target especially those the same size or smaller than them.
- Gain Intimidation proficiency
- When encountering an enemy the same size or smaller, using favored foe will have the enemy roll a DC8 + Wisdom + Proficiency bonus wisdom saving throw. If the enemy fails the saving throw they become frightened
Level 11
isolation
The Stalker’s presence is no longer focused on only their declared Foe, but everyone in their vicinity. Those next to a favored Foe have their survival instinct go haywire. All enemies next to the Foe will scramble to get out of the way of the Stalker and their prey.
- While fighting an enemy inflicted with favored foe, allies of the foe will abandon them, any enemy within 20 feet of the foe will move away from the foe to escape the hunter’s wrath.
You’re next
One of the Stalker’s strongest tactics is threatening their target by killing their friends. Every time they see one of their comrades die, they slowly feel the dread of them being next. As much as they want to put it out of their mind, that fear is nearly impossible to shake.
- Dealing the killing blow to an enemy within eyeshot of the foe, will have the enemy roll a DC8 + Wisdom + Proficiency bonus wisdom saving throw. If the enemy fails the saving throw they become frightened.
Level 15
The Land where no one can hear you scream
The Stalker’s magnum opus, The ability to conclude the hunt in a duel where the enemy must confront their fear in order to survive. The hunter summons a barrier, the inside of the barrier takes the appearance of any place the Stalker sees fit. The barrier from the outside is see through, so that those outside can watch as a fight to the death occurs.
- The user summons a spherical barrier 100 feet in diameter that blocks the entry of enemies and allies, only enemies with favored foe and the frightened condition are trapped within the bubble and are required to kill the user in order to escape. When the barrier is summoned all those within the radius will be pushed out to the nearest area outside of the barrier without pushing them through solid surfaces.
- The inside of the barrier’s appearance is themed around whatever the user chooses
- The favored foe has disadvantage on all attack rolls, where the user has advantage on all attack rolls. All buffs and debuffs casted on either the player or favored by other beings disappear. The barrier only closes when the user or the favored foe is killed.
Unarmored Menace
A stalker’s ability lies in the power of fear. through years of experience, and decades of teachings, the best way to convince someone you’re truly a monster, is by forgoing weaponry and armor.
Unarmored Menace
Your practice of martial arts gives you mastery of combat styles that use unarmed strikes.
You gain the following benefits while you are unarmed and you aren’t wearing armor or wielding a shield:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
- You can roll a d8 in place of the normal damage of your unarmed strike.
- When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
Improved Favored Foe
The Feared Stalker’s main tactic is in hunting down a singular foe. Unlike other rangers when a Feared Stalker declares who their prey is, only death can break their pursuit. They also excel in learning about the weak points and movements of their prey allowing them to deal massive damage with precision strikes and to Stalk their prey by lurking behind them.
- The person targeted by a favored foe knows that they’re being targeted, while they don’t know where, they can feel the presence of their Stalker based on proximity.
- Two uses of Favored Foe can be expended to use it without making contact with said Foe
- Advantage on attack rolls against the favored foe
- Advantage on Investigation rolls targeting the favored foe
- Favored Foe can now only be broken by incapacitation
- Ability to see tracks made by foe as if they were highlighted. As long as said foe is within Wisdom + Proficiency Bonus x 5ft of the tracks
Fearbringer
The Stalker has mastered the ability to instill fear in their declared target especially those the same size or smaller than them.
- Gain Intimidation proficiency
- When encountering an enemy the same size or smaller, using favored foe will have the enemy roll a DC8 + Wisdom + Proficiency bonus wisdom saving throw. If the enemy fails the saving throw they become frightened
Isolation
The Stalker’s presence is no longer focused on only their declared Foe, but everyone in their vicinity. Those next to a favored Foe have their survival instinct go haywire. All enemies next to the Foe will scramble to get out of the way of the Stalker and their prey.
While fighting an enemy inflicted with favored foe, allies of the foe will abandon them, any enemy within 20 feet of the foe will move away from the foe to escape the hunter’s wrath.
You're next
One of the Stalker’s strongest tactics is threatening their target by killing their friends. Every time they see one of their comrades die, they slowly feel the dread of them being next. As much as they want to put it out of their mind, that fear is nearly impossible to shake.
Dealing the killing blow to an enemy within eyeshot of the foe, will have the enemy roll a DC8 + Wisdom + Proficiency bonus wisdom saving throw. If the enemy fails the saving throw they become frightened. As if the ability fearbringer was used.
The land where no one can hear you scream
The Stalker’s magnum opus, The ability to conclude the hunt in a duel where the enemy must confront their fear in order to survive. The hunter summons a barrier, the inside of the barrier takes the appearance of any place the Stalker sees fit. The barrier from the outside is see through, so that those outside can watch as a fight to the death occurs.
The user summons a spherical barrier 100 feet in diameter that blocks the entry of enemies and allies, only enemies with favored foe and the frightened condition are trapped within the bubble and are required to kill the user in order to escape. When the barrier is summoned all those within the radius will be pushed out to the nearest area outside of the barrier without pushing them through solid surfaces.
The inside of the barrier’s appearance is themed around whatever the user chooses
The favored foe has disadvantage on all attack rolls, where the user has advantage on all attack rolls. All buffs and debuffs casted on either the player or favored by other beings disappear. The barrier only closes when the user or the favored foe is killed.
Unarmored Movement
Starting at 3rd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield.
Unarmored Defense
Beginning at 4th level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
Previous Versions
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2/21/2024 12:02:45 AM
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Coming Soon
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