Base Class: Warlock
There are few who devote themselves to those who practice the art of undeath, but those who are willing to suffer and sacrifice to do so surmount great power. Many who practice such arts are usually misunderstood and are shunned by fear. Many wish to see a loved one's again, or to atone for great mistakes. All the while others are right to be feared, spreading suffering, fear, and domination in their wake.
Extra Spells
The Necromancer gives you these spells when you unlock the spell level. The following spells are added to the warlock spell list for you. it doesn’t count against the number of spells you know.
Extra Spells
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Raise Undead
Starting at 1st level, you gain the unnatural ability to bring life to those that have fallen. As an action, choose a pile of bones or corpse of a medium or small creature within 30 feet of you that you can see. You imbue the target with the imitation of life, raising it as an Undead Servant.
A servant is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Undead Servant stat block, which uses your proficiency bonus (PB) in several places. You determine the servant’s appearance. Some servants take the form of the creature as it is in death, are a fragment of the creature’s spirit, while others rip themselves from the flesh as skeletal abominations.
In combat, the creature shares your initiative count, but it takes its turn immediately after yours. The only action a servant can take on its turn is the Dodge action, unless you take a bonus action on your turn to command your servants to take another action. That action can be one in their stat block or some other action. If you are incapacitated, the servants can take any action of their choice, not just dodge.
You can summon a number of undead servants equal to half your proficiency bonus rounded down. A servant lasts until they drop to 0 hit points, until you use this feature to summon another servant in place of another, until you dismiss them as an action, or until you die. You can summon a servant a number of times per day equal to your proficiency bonus. You regain expended uses when you finish a long rest.
Undead Servant
Medium or Small Undead
Armor Class 13 (natural armor)
Hit Points 5 + 2 times your warlock level
Speed 30 ft.
STR: 12 (+1) DEX: 16 (+3) CON: 15 (+2) INT: 4 (-3) WIS: 10 (+0) CHA: 9 (-1)
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive perception 10
Languages: understands the languages you speak
Challenge --
Proficiency Bonus: equals your proficiency bonus
Actions
Slash. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d6 + PB slashing damage.
Bone Spike. Ranged Weapon Attack: your spell modifier to hit, range 30 ft., one target you can see. Hit: PB piercing damage.
Unholy Constitution
At 1st level, you gain proficiency in constitution saving throws.
Bloodbag Army
- At 6th level, you learn how to use your undead not only as soldiers but as life savers as well.
- As a action, you kill an undead under your control, absorbing their life essence and soul and transferring that energy to another. As long as the undead and a ally are within 30 feet of you, your ally regains hit points equal to the amount of hit points the undead had, and your ally has advantage on their next saving throw, attack roll, or skill check until the end of your ally's next turn.
- Or as a bonus action, you kill an undead under your control, absorbing their life essence and soul and transferring that energy to another. As long as the undead and a ally are within 30 feet of you, your ally regains hit points equal to half the amount of hit points the undead had.
Undead Resolve
- Beginning at 10th level, your bond with the dead has strengthened their resolve against that which is holy. You and undead you control have advantage on Wisdom saving throws against Turn Undead attempts. In addition, undead you control have additional hit points equal to 3 times your Charisma Bonus.
Turn Undead
Beginning at 14th level, you begin to turn undead, the time you've spent wielding negative energy has made itself a part of you. You become immune to poison damage and cannot be poisoned or suffer exhaustion, and your hit point maximum cannot be reduced. In addition, you no longer need to eat, drink, sleep, or breath.
To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as keeping watch or studying the dark arts.
You no longer age and cannot be aged magically. Over time you start to rot and smell of rotting flesh.
Previous Versions
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2/19/2024 6:38:40 AM
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Coming Soon
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