Base Class: Sorcerer
A hobgoblin in Iron armor marches into battle with a sword crackling with electricity. The hobgoblin strikes one enemy and every enemy gets shocked, this is a Knightly Bloodline sorcerer. You were born into a family of warriors and have practiced with the blade and have found a way to Imbue your weapon.
Elemental Strike
Starting at 1st level, as a bonus action you can expend a spell slot to do one of the following properties. If you miss an attack the property will be kept if you expended a 5th level or below spell slot.
Fire.
You deal an extra 1d8 fire damage the damage scales depending on the expended spell slot. (So if you expended a 4th level spell slot that would deal and extra 4d8 fire damage)
Ice.
You deal an extra 1d6 cold damage the damage scales depending on the expended spell slot, this also decreases the enemies movement by 10ft for 1 minute.
Lighting.
You deal an extra 1d6 lightning damage the damage scales depending on the expended spell slot, this also makes any enemy within 5ft of a hit enemy take damage this can cause a chain effect.
Earth.
You deal an extra 1d6 bludgeoning damage the damage scales depending on the expended spell slot, the enemy must make a strength saving equal to your spell save DC or be prone for 1 round.
Acid.
You deal an extra 1d6 acid damage the damage scales depending on the expended spell slot, the enemy must make a constitution saving throw equal to your spell save DC or have disadvantage on all attack rolls against you for 1 minute.
Combat Expert
Starting at 6th level, you add your charisma modifier instead of your strength modifier for hits. You gain profiency in defense, medium armor, and any one handed melee weapon. You can attack twice with any melee weapon.
Magic and melee
Everytime you hit something you can choose to expend 1 Sorcery point to cast any spell as a free action without expending any spell slots, any spell above 5th level requires 2 Sorcery points.
Final blow
Starting at 14th level you can attack 3 times with a melee weapon.
Improved Elemental Strike
Starting at level 18, as a bonus action you can expend 2 spell slots and a Sorcery point to mix all effects of every element into 1 strike so you have the damage of fire, the slowness of ice, etc.
Comments