Monk
Base Class: Monk

After years, you have reached Nirvana. You can become enlightened and transform your way of living. 

Connection with the elements

You gain the ability to cast Control Water, Control Wind, Control Flames, and Mold Earth, casting any a total of twice a day. 

Enlightenment

 On your turn, you can enter a Enlightenment as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

You have advantage on Wisdom checks and Wisdom saving throws.

When you make a melee weapon attack using Dexterity, you gain a bonus to the damage roll that increases as you gain levels as a Monk, as shown in the Barbarian Damage column of the Barbarian table.

You have resistance to Psychic, cold, fires damage.

While enlightened, you can only cast Control Water, Control Flames, Control Wind, and Mold Earth

Your Enlightenment lasts for 1 minute. It ends early if you are knocked unconscious, or If you fail a DC: 14 Wisdom saving throw after taking 2 times Monk level +5. You can also end your Enlightenment on your turn as a bonus action.

 

Once you have Enlightened the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Redirect ki

You use your ki to heal wounds. you can spend 1 ki point to heal equal to one roll of your Martial Arts die + your Wisdom modifier. You can use this feature only once per turn.

Enlighten Others

 

Whenever you become enlightened, all allies within a 10 ft radius of you gains your marital die + wisdom modifier temp hp.

Eternal Serenity

At 11th level, your mastery of enlightenment grants you an aura of calm and serenity that radiates from within. While you are in your state of enlightenment, you emanate an aura of tranquility in a 10-foot radius around you. This aura has the following effects:

Calming Presence: Allies within the aura gain advantage on saving throws against being frightened or charmed, as they draw strength from your inner peace.

Peaceful Restoration: At the start of each of your turns, you and any friendly creatures within the aura regain hit points equal to your Wisdom modifier (minimum of 1), as the soothing energy of your enlightenment washes over them.

Dispelling Hostility: Hostile creatures that start their turn within the aura must make a Wisdom saving throw against your ki save DC. On a failed save, they are overcome with a sense of tranquility and have disadvantage on their next attack

Transcendent Unity

Upon reaching 17th level, your connection to the cosmic energies of enlightenment reaches its apex, allowing you to transcend the limitations of the physical realm momentarily. As an action, you can enter a state of Transcendent Unity for 1 minute. While in this state, you gain the following benefits:

Unbound Movement: Your movement speed increases by an additional 30 feet. You gain the ability to move across vertical surfaces and liquids as if they were solid ground, effortlessly gliding through the air and water with unmatched agility.

Radiant Fury: Your strikes become infused with radiant energy, dealing additional radiant damage equal to your Wisdom modifier on each hit. Additionally, whenever you hit a creature with an unarmed strike, you can choose to expend 3 ki points to unleash a burst of radiant energy in a 15-foot radius around you. Each creature in that area must make a Dexterity saving throw against your ki save DC, taking radiant damage equal to your monk level on a failed save, or half as much on a successful one.

Transcendent Awareness: You gain truesight with a radius of 30 feet, allowing you to perceive the true nature of all things around you. Illusions, invisibility, and disguises hold no secrets from your enlightened gaze, as you see through the veils of deception with perfect clarity.

Once you use this feature, you can't use it again until you finish a long rest

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