Wizard
Base Class: Wizard

Reading and writing is not fun? You still want to use Magic but your not the smartest? You like to draw or communicate in symbols? Have you considered considered tattoos?

Oh do I have the solution for you. Ink magic is here. Its easy as just tappig a symbol and casting exactly what u want in an instant. The only thing you have to consider is where to put them to use them effectively.

A secret spell on your forehead? Not good.

An offense spell on your arse? Not good.

A love spell on your lips? Maybe clever.

A command spell on your throat? Very good.

Now just learn the symbolic, draw or tattoo it on your body and be free to tap away. 

 

 

Enchanted Skin

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an enchantment spell onto your skin is halved.

Inking Touch

When you cast an enchantment spell that affects another creature that you can touch, the creature has disadvantage on saving throws.

Cantrip Tattoos

Starting at 6th level, you can now use Cantrips, that need an Action to cast, cast with a Bonus Action

Empowered Enchantment

Beginning at 10th level, you can add your Charisma modifier to one roll of any enchantment spell you cast.

Necrotic Ink

Starting at 14th level, you can increase the power of your simpler spells. When you cast a necromancy spell of 1st through 5th level you succeed with the best possible outcome with that spell

The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

School Of Ink And Metal Image

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