Barbarian
Base Class: Barbarian

Some barbarian tribes focus their tales and knowledge on extraordinary things that happened on the open sky, in old times. They origin from high mountains or open fields, places with a clear vision of the sky. Those barbarian tribes are also accostumed to the night and their source of power comes from the unknown energies from all over the universe.

Barbarians who draw their power from these unknown sources are usually friendlier towards other creatures and stronger under an open sky, harvesting their power from the various sources from up above.

Skygazing Fury

Starting when you choose this path at 3rd level, you have a better control over your rage when you can see the sky. Whenever you are not underground nor indoors, you can enter a rage requiring no action, instead of a bonus action. Also, once per rage, as an action, you can skygaze during your rage, entering a state called Skygazing Fury. After doing so you gain a few bonuses for your Rage:

  • You become immune to slashing, piercing and bludgeoning damage from non-magical sources.
  • If you score any critical hit during your Skygazing Fury you gain an additional attack.

You can only do so when you are not underground or indoors. You lose all bonuses when your rage ends.

Starting at 17th level, you can use this feature even if you are underground or indoors.

Planetary Bond

Beginning at 6th level, your connection to the universe deepens. After a Long Rest, you can choose a friendly creature and create a bond between the two of you. You gain the creature's skill and tool proficiencies, and the creature gains your skill and tool proficiencies (If any of the creatures has expertise on any skill, it is not shared). Also, you and the bonded creature can cast the 3rd level spell Sending to each other at will, ignoring any material component needed for the spell. The bond ends after you finish another Long Rest.

Galaxy's Guidance

Beginning at 10th level, you can empower your melee weapon attacks with random energies from around the universe. As a bonus action before you roll for an attack, you can roll a d10. Your next attack recieves an extra effect accordingly to the number rolled.

d10

Effects

1

Light: The next hit you score deals 1d8 radiant damage. The creature becomes blinded until the end of your next turn.

2

Protection: The next hit you score grants you a +1 bonus to your AC until the beginning of your next turn.

3

Evasion: The next hit you score grants you a +2 bonus on your next saving throw.

4

Precision: The next hit you score against a creature is considered a critical hit.

5

Mind: The next hit you score deals 1d8 psychic damage. The creature becomes stunned until the end of your next turn.

6

Energy: The next hit you score deals 1d8 force damage and the creature is pushed 30ft away.

7

Binding: The next hit you score against a creature reduces the creature’s movement to 0ft until the beginning of your next turn.

8

Exposure: The next hit you score against a creature ignores resistance and immunity to the damage type of the weapon you are wielding.

9

Darkness: The next hit you score deals 2d6 necrotic damage. The targeted creature cannot recover hit points by any means until the end of your next turn.

10

Bonds: If you are bonded with another creature, the next hit you score deals extra damage equal to the bonded creature’s level. Otherwise, the next hit you score deals 2d8 extra damage from the same damage type of the weapon you are wielding.

Universe's Redemption

Starting at 14th level, you can ask for the help of the universe to empower yourself. Whenever you miss an attack while in rage, you gain temporary hit points equal to 2d4 + your proficiency modifier that lasts until the end of your next turn. If you have temporary hit points, you can convert your temporary hit points into extra damage during your next attack. You can roll one additional weapon damage die for every 10 temporary hit points you spend.

Also, if your hit points are reduced to less than your maximum hit points but more than zero, you can spend your reaction to gain 25 temporary hit points which last for 1 minute. You can use this feature once per Long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2024 3:00:41 AM
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2/24/2024 3:31:23 AM
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