Base Class: Fighter
An assassin utilizing the hands to kill.
Fists of Pain
Starting when you choose this archetype at 3rd level, you gain 1d4 + proficiency to your unarmed attacks.
Fast and Tough Fists
Upon choosing this archetype at 3rd level, you gain +2 to your initiative and +1 to your Armor Class while you are unarmed or only wielding a throwing weapon.
Adept Puncher
When you choose this archetype at 3rd level, you learn to make your punches hit harder. Add your Dexterity modifier to your unarmed attacks, and your Strength score increases by 1.
Swift Punch
When you reach 7th level, you add 7 + your proficiency bonus to your initiative.
Correcting Adept
Upon reaching 10th level, you learn how to redo your first attack. Re-roll your first attack of a round with advantage.
Quick Feet
Starting at 15th level, you can move half your walking speed as a bonus action. Your walking speed is also increased by 10 feet.
Malicious Attacks
At 18th level, your unarmed attacks score a critical hit on a roll of 19-20, and you gain an additional 3d4 to your unarmed attacks.
Iron Body
Upon reaching 18th level, you gain the following:
- +18 hit points.
- +2 to your Armor Class.
- +1 Constitution.
- +2 Strength.
Resilient fighter
At 7th level you gain the following:
- +1 Constitution.
- An additional 2d4 to your unarmed attacks.
- +5 hit points.
- Proficiency in Dexterity saving throws.
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