Fighter
Base Class: Fighter

your allies in a great battle had began falling around you, an evil from beyond noticed your pain and offered you help, in return you must hunt those who dare oppose your might

Mighty deeds

when you take the attack action on your turn you may attempt a might deed, a deed can be anything from pushing an enemy prone to dealing critical damage, to do a deed declare what you would like your deed to do, roll the attack and the deed (dice table and effect shown below)

 

Deed Die per Level

Lvl 3-5= d4, Lvl 6-10= d6, lvl 11-15= d8, lvl 16=20= d10.

deed power per dice result

1-2 fail, 3-4 low power (Ie, push 5`, damage boost +1), 5-6 normal power (ie, push 15`, damage boost +1d6), 7-8 Mighty power! (Ie, push 30`, damage boost +d6 +free attack), 9-10 Great Hero's Mighty skill (Ie, push 60` and take 1d6 on collision, damage boost max damage and free attack and move)

sword and board

when you take the attack action on your turn you can make a free attack if you have a shield, this attack deals 1d4 bludgeoning damage and pushes 10` away, you can use your mighty deeds with this attack

warriors fortitude

you gain resistance to poison, necrotic, advantage on con saving throws, and advantage on death saving throws.

Combat aid

you gain the spells: aid, true strike, and guidance.

battle beast

you gain most vision abilities and you get an additional 1d6 to all melee attack damage

Comments

Posts Quoted:
Reply
Clear All Quotes