Base Class: Wizard
As a puppeteer, you've been taught to animate dolls. Whether it be for extra sets of hands or casting spells outside of your reach, any party would consider you a valuable asset. Because of your learning, you have learned how to take one doll and bring multiple physical illusions into reality and how to make them useful. From
Animiator
You are able to bring dolls to life to fight for you. At 2nd level, you know Animate Object with these benefits:
- At 2nd level, you can animate a maximum of 2 dolls. 6th level the maximum of dolls is 3. 10th level, the maximum of dolls is 4. 14th level, the maximum of dolls is 5.
- Your dolls last until their hp is 0
- You are able to cast spells through your dolls.
- Doesn't expend a spell slot
Animated dolls are connected to you by arcane threads that allow you control them when they are within a 30-foot-radius of you. Outside of that radius, you can command your dolls through somatic signs and verbal commands.
In order for you to animate a doll, you must have a doll you wish to animate. Casting Animate object for you will not raise the original doll, but will raise a physical illusion capable of taking damage. Therefore, you have to make sure the original doll is always close to you and is not missing any parts.
- The original doll does not suffer damage the animated doll(s) suffer. For example, if an animated doll had its arm removed, the original doll will still have its original arm.
Doll Information
Dolls have the stats of Animated Armor with the following changes
- The AC of a doll(s) is always 14
- The Size of your doll(s) is Medium
- The HP of your doll(s) is your hp divided by 2 (rounded up) plus your Constitution Modifier
- Passive perception is 15
- Rolls for initiative. If within a 30 ft radius of you, it has a flying speed of 30 feet in any direction because of your arcane threads connect it to you. Outside of your 30 ft radius it has a flying speed of 10 ft.
Information for the dolls that will be important to keep in mind.
- For seeing through a doll, the maximum amount of feet a doll can be away from you is 60 ft.
- When a doll hits 0 hp, they do not make death saving throws. The Dolls turn to dust. You can animate one doll per long rest.
- A Doll can carry a maximum of 10 pounds by itself. With the help of all dolls (5) it is possible to carry 50 pounds of material.
- Dolls are capable of following orders and multiple dolls can do individual tasks at once or
Animated Vision
Whenever a doll is outside of your 30-foot-radius, you're able to look through the eyes of one doll of your choice.
Dolls dolls made during levels 1-5 do not have dark vision, and therefore cannot see in dim and dark conditions. Spells such as Light can be cast on the dolls however.
Dolls at higher levels (6 and on) Dolls will have dark vision,
Beyond My Vision
At 6th level, The maximum range that your doll(s) can be in for you to see through them is increased from 60 ft to 100 ft. And through your
Owe You One
At 10th level, as an action you can dispel the magic on your animated doll(s) and gain temporary hit points equal to the doll's maximum hp.
- Using this feature takes expends a spell slot, for it works like a healing Dispel Magic.
Self Destruct Sequence Initiated
This is a last resort. At level 14, in a dire situation you are able to a Overload up to all your dolls in a mass explosion of arcane energy.
- If individual dolls are detonated, this blast is a 10 ft radius sphere and deals 1d8 plus 1d6 per level above 14th
- If the dolls are detonated alone (1) or in a pair (2) , this blast is a 20 ft radius sphere and deals 2d8 plus 1d6 per level above 14th plus 1d4 per doll (1d4 or 2d4)
- If the dolls are detonated in a group of 3 or 4, this blast is a 40 ft radius sphere and deals 3d8 plus 1d6 per level above 14th plus 1d4 per doll (3d4 or 4d4)
- If the dolls are all detonated together (all 5), this blast is a 60 ft radius sphere and deals 5d8 plus 1d6 per level avobe 14th plus 1d4 per doll. (5d4)
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