Paladin
Base Class: Paladin

Tenets of the Sun

The tenets of the Oath of the Brilliant Sun guide a paladin to be a shining beacon of hope, to bring the light of divine justice wherever it is needed.

Embrace Cooperation. Cooperate with allies and strangers alike, for together, the light shines brighter and dispels the deepest shadows.

Illuminate Darkness. Seek out and confront the agents of darkness wherever they may hide, for no shadow can withstand the brilliance of the Sun's light. 

Defend the Meek. Stand in defense of those who are too weak to protect themselves, for the light's justice is for all.

Radiate Hope. Inspire hope in the hearts of the downtrodden and despairing, for even in the bleakest hour, the Sun rises again to banish the night.

Champion Camaraderie. Stand by your companions through triumph and defeat, for true strength lies not in oneself but in the bonds forged in the crucible of battle.

Uphold Honor. Conduct yourself with unwavering honor and integrity, for the light of righteousness shines brightest when guided by a pure heart.

Oath Spells

3rd-level Oath of the Brilliant Sun feature

You gain oath spells at the paladin levels listed in the Oath of the Brilliant Sun Spells table.

Oath of the Brilliant Sun Spells

Paladin Level

Spells

3rd

Guiding Bolt, Shield of Faith

5th

Scorching Ray, Prayer of Healing

9th

Lightning Bolt, Mass Healing Word

13th

Banishment, Death Ward

17th

Flame Strike, Mass Cure Wounds

 

 You also gain the ability to cast Sunbeam and Sunburst

 

Channel Divinity

3rd-level Oath of the Brilliant Sun feature

You gain the following two Channel Divinity options.

Brilliant Radiance. As an action, you can unleash the brilliant radiance of your divine power, , creating a burst of intense, blinding light that illuminates the area around you. Each creature of your choice within a 30-foot radius centered on you must make a Constitution saving throw. On a failed save, a creature takes radiant damage equal to your paladin level x your Charisma modifier and is blinded until the end of your next turn. On a successful save, a creature takes half as much damage and isn't blinded.

Additionally, all undead and fiends have disadvantage on the saving throw against this effect. Furthermore, any undead or fiend that fails the saving throw takes an additional 2d8 radiant damage and remains blinded until the end of its next turn. Undead killed by this ability turn into ash.

Shining Resilience. As as action, you can unleash the shining light of your resolve as a warm, protective glow. For the duration of the ability, an aura emits from you with a 30-foot radius. This aura is centered on you, and moves with you. Non-hostile creatures (including you) within the aura gain resistance to poison and necrotic damage, advantage on all saving throws, and advantage made on attack rolls against undead and fiends. The aura lasts for 1 minute.

Additionally, while the aura is active, you may use your action to have all non-hostile creatures within the aura regain hit points equal to your paladin level + your Charisma modifier.

Shining Beacon

7th-level Oath of the Brilliant Sun feature

Starting at 7th level, you emit a gentle aura of radiant light that shines from your body, illuminating dark areas around you. You can activate or deactivate this aura at will, with no action required. While your Shining Beacon is active, you shed bright light in a 20-foot radius and dim light for an additional 20 feet beyond that. This light is sunlight-like in nature and can penetrate magical darkness created by spells of 2nd level or lower.

Additionally, you and friendly creatures within 5 feet of you while your Shining Beacon is active have advantage on Wisdom (Perception) checks that rely on sight in dark or dimly lit areas.

Inspiring Light

15th-level Oath of the Brilliant Sun feature

Starting at 15th level, your presence radiates with an inspiring aura of divine light, bolstering the spirits and resolve of your allies. You gain the following benefits:

  • You emit a comforting light from within your soul, manifested as a healing aura. Any friendly creature (except undead and constructs) that ends its turn within 30 feet of you regains hit points equal to your Charisma modifier + your Constitution modifier.
  • Whenever a friendly creature within 30 feet of you rolls initiative, they can choose to add your Charisma modifier to their initiative roll.

Sunlit Ascendence

20th-level Oath of the Brilliant Sun feature

Your connection to the Brilliant Sun has reached its zenith. You gain resistance to radiant and fire damage, and immunity to the blinded condition. Additionally, whenever you would drop to 0 hit points, you can instead drop to 1, and you can use this feature again after a long rest.

You also emit an aura with a radius of 30 feet that moves with you. You, and all allied creatures within the aura, gain advantage on all ability checks, and resistance to cold damage. Additionally, you and all allied creatures within the aura gain temporary hit points at the start of your turn equal to your Paladin level + your Charisma modifier.

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