Base Class: Warlock
pact Magic level 1 Because of this enlightened humanoid has taken interest in you you gain three cantrips Of your choice from the warlock spell list you also get the prepared spell hold person you would also gain access to two first level spell
Pure Healing At level 1 Stronger healing when you heal somebody for any HP Including to yourself you can add your Constitution modifier to the role.
protection from light At level 6 you gain you gain resistance to radiant damage in Addition you're speaking to a Celestial or God you can speak their language
Divine Light At level six your connection to your enlightened God gives you the ability to shred holy light upon your allies by being able to choose three people That are 30 ft around you giving them a +2 to their Attack r rolls and damage of any type.
grasping hold At level 10 your connection to your God has become even stronger allowing you to cast hold monsters at will.
Blinding light at level 10 Your connection to your Enlightened figure becomes so strong that You Learn how to make your Divine Light dangerous allowing you to instead to inflict one of your enemies with these Columns of light making it so they have a minus one to their attacks and damage they also need to roll a wisdom saving throw 8 plus your charisma plus your proficiency bonus if they fail they become blinded Also double the area around you from 30 ft to 60 ft.
holy power At 14th level your connection to your Patron has become so unbelievably powerful that you can ask them to Grant you a blessing. Doing this allows you to cast any spell six levels or lower You gain 1d4 of these every single time you take a long rest.
Almighty at 14th level you're Patron Grant you the ability to change how your spells work allowing you to a change the dimensions of the range of your spells to changing the damage type to three different types it can be any magic type . to give you an example you can change your Fireball to a ball of radiant light and then you can shoot that in a beam instead of a 30 ft by 30 ft Square it can be a 10 ft by 50 ft beam that goes across the straight through the enemy.
the holding
You gain hold person as a prepared spell
improved holding
You gain hold Monster as a prepared spell
Pure Healing
when you heal somebody for any HP Including to yourself you can add your Constitution modifier to the role.
protection from light
you gain you gain resistance to radiant damage in Addition you're speaking to a Celestial or God you can speak their language
Blinding light
Your connection to your Enlightened figure becomes so strong that You Learn how to make your Divine Light dangerous allowing you to instead to inflict one of your enemies with these Columns of light making it so they have a minus one to their attacks and damage they also need to roll a wisdom saving throw 8 plus your charisma plus your proficiency bonus if they fail they become blinded Also double the area around you from 30 ft to 60 ft.
holy power
At 14th level your connection to your Patron has become so unbelievably powerful that you can ask them to Grant you a blessing. Doing this allows you to cast any spell six levels or lower You gain 1d4 of these every single time you take a long rest.
Almighty
you're Patron Grant you the ability to change how your spells work allowing you to a change the dimensions of the range of your spells to changing the damage type to three different types it can be any magic type . to give you an example you can change your Fireball to a ball of radiant light and then you can shoot that in a beam instead of a 30 ft by 30 ft Square it can be a 10 ft by 50 ft beam that goes across the straight through the enemy.
Expanded Spell List
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1st |
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2nd |
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3rd |
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4th |
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5th |
Divine Light
Divine Light At level six your connection to your enlightened God gives you the ability to shred holy light upon your allies by being able to choose three people That are 30 ft around you giving them a +2 to their Attack rolls and damage of any type.
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