Base Class: Ranger
The Conquistador is a master of exploration and social engagement, bringing both nature and technology together. These individuals can expertly navigate the world around them as well as be lethal ambushes and ranged combatants.
First Impressions
Starting at 3rd level:
Conquistadors are experts at creating a wonderful or fearful first impression. The first persuasion, insight, intimidation, or deception check is made with advantage when meeting a new person.
Powder and Firesticks
The Conquistador is trained with the newest technology. They bring with them a proficiency of firearms.
Trade Advisor
The Conquistador has been around merchants for many years, bringing with it a knowledge of all things mercantile. You have advantage on all non-violent skills checks made with mercantile NPCs such as merchants, traders, and vendors.
Reactive Firing Line
Starting at 7th level:
As an action, the Conquistador can establish a firing line projected from its person in a 30 ft cone which lasts for 1 minute. If a creature moves either within the cone or into the cone, the Conquistador can use a reaction to make a ranged weapon attack against this target regardless of loading status. While active, the Conquistador cannot move. The Conquistador can drop this ability at any time. As you level up, you gain more uses of this ability.
Firing Squad
Starting at level 11:
The Conquistador organizes his teammates to collectively fire, making a single ranged firearm attack against a chosen enemy regardless of loading status. To participate, an ally must be proficient with firearms and possess a firearm as well as be within sight of the Conquistador and the target. Allies who are under a status effect preventing an action or a reaction cannot participate. Each shot follows the normal range, damage, and misfire properties for that specific weapon. This ability can be used a select number of time per long rest. The number of uses will increase as you level up.
Heavy Artillery
Starting at 15th level:
The Conquistador arms itself with the most powerful weapon in its arsenal and fires a shot from it. This hand cannon has a maximum firing range of 60 ft and targets an area on the ground. Targets within the 30 ft blast must succeed on a DC 20 Dexterity saving throw or take 10d10 fire damage. On a success, targets take half damage. This weapon can only be used once per long rest as the loading for it takes a long time.
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Posted Nov 21, 2019Of course! I apologize, I just saw this.
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Posted Sep 29, 2019Hey, I was wondering if I could make a semi-derivative subclass for a non-gunpowder setting? I don't want to uh, step on your toes, so to speak, and I have a character that that'd be relevant to.