Base Class: Paladin
The body is sacred, and those who exchange their purity for metal need to be purged. This subclass specializes in an aggressive play style and psychologically tormenting your foes.
(This subclass is directly inspired by the N Corp Inquisition and Kromer from Limbus Company)
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
The Gripping. As an action, you can begin a fierce purge on one target within 15ft, using your Channel Divinity. Move directly to target within 15ft, ignore difficult terrain (except for walls and water), then make a melee weapon attack. On hit, target takes 2d8 + Strength Modifier piercing damage. Target makes Wisdom saving throw, if they fail, they take additional piercing damage based on your Charisma Modifier from all sources until the end of your next turn. If the source of damage is piercing, they take additional piercing damage based on 2 times your Charisma Modifier instead.
If affected creature is defeated by an ally (including self) before the effect wears off, ally can roll their hit dice + Constitution modifier and gain back that much hp.
At Higher Levels. When you use this action at level 3 or higher, the damage of the initial attack increases by 1d8 for every 3 levels above 3rd.
Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of The Flesh Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
cause fear, hex |
|
5th |
ray of enfeeblement, crown of madness |
|
9th |
crusader's mantle, bestow curse |
|
13th |
staggering smite, phantasmal killer |
|
17th |
dominate person, immolation |
Fearsome Whistles
Starting at 7th level, after you hit a creature, you can use your bonus action to impose disadvantage on wisdom saving throws to the target while they are within 10 feet of you. You can use this a number of times equal to your proficiency bonus, recharge on a long rest.
At 18th level, the range of these whistles increases to 30 feet.
Purity of Body
Beginning at 15th level, when an enemy attack misses you, you can use your reaction to gain 1d4 + your Charisma Modifier hit points.
Bliss of Execution
At 20th level, as a free action, you can claim the life of those who stray from the path of purity, select a target. On selection, target becomes vulnerable to all damage sources (if immune, they are resistant). In addition, your attacks deal critical damage if the target is a Mechanical Amalgam (What is considered so is up to the DM's discretion).
This effect lasts til the start of your next turn. If the target is defeated before the end of the effect, all allies (who are of lower or equal CR) of the defeated target who can see the target must make a Wisdom saving throw, on fail they become stunned. If the target is not defeated before the end of this effect, you become stunned for 1 turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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Posted Mar 7, 2024I think this is a rather intriguing way to go about a subclass centered around N corp's Kromer. From what I have read this seems to be pretty neat in the aspect that it focuses on making enemies have to have disadvantage on Wis saves while also making them have to roll on it. Though I do ponder about Turn the Unholy. Mainly that it doesn't seem to target the construct creature type, which directly correlates with artificial creatures that would be closest to what DnD has to robots. Other than that I really do enjoy how this subclass came out and I find it to be very cool.