Cleric
Base Class: Cleric

Clerics of the Stars Domain draw their divine power from the vast cosmos and the celestial bodies that adorn the night sky. They are devoted to the mysteries of the galaxy and wield its power to guide and protect their allies.

 

 

THIS IS AN INCOMPLETE VERSION OF THE SUBCLASS DUE TO DND BEYOND NOT EXPLAINING HOW TO IMPLEMENT DOMAIN SPELL TABLES THANKS WOTC!!!

These are the spells I need to implement into the spell list 

Cleric Level,Spells
1st,Guiding Bolt, Faerie Fire
3rd,Moonbeam, Invisibility
5th,Clairvoyance, Dispel Magic
7th,Arcane Eye, Guardian of Faith
9th,Legend Lore, Teleportation Circle

Bonus Proficiency

When the cleric chooses this domain at 1st level, he or she gains proficiency in the Arcana Skill.

Eyes of the Galaxy

Also at 1st level, your connection to the stars grants you insight into the mysteries of the universe. You can cast the guidance cantrip.

Channel Divinity: Celestial Guidance

Starting at 2nd level, you can use your Channel Divinity to call upon celestial guidance in times of need. As an action, you present your holy symbol and invoke the guidance of the stars. Choose one creature within 30 feet of you. That no creature gains advantage on the next ability check, attack roll, or saving throw it makes within the next minute.

Celestial Insight

At 6th level, your communion with the stars grants you profound insight into the cosmos. You gain the ability to read celestial omens and interpret the will of the stars. As an action, you can call upon the stars for guidance in a particular situation.

1. The stars foretell of a hidden treasure nearby.
2. You sense a disturbance in the celestial energies, warning of imminent danger.
3. You receive a vision of a forgotten legend or myth, offering clues to a mystery or puzzle.
4. The stars reveal the true intentions of a person you’re interacting with, granting insight into their motivations.

Stellar Empowerment

Starting at 8th level, your connection to the stars imbues your attacks with astral energy. Whenever you deal damage with a weapon attack you deal an Additional 2d8 radiant damage once on each of your turns.

Celestial Ascendancy

At 17th level, your connection to the stars transcends mortal limitations, granting you unparalleled celestial power. As an action, you can tap into the cosmic energies of the universe, transforming yourself into a celestial being for 1 minute. While in this form, you gain the following benefits:

• You gain resistance to all damage except force damage.
• Your movement speed increases by 30 feet, and you gain a fly speed equal to your walking speed.
• You emit bright light in a 30-foot radius and dim light for an additional 30 feet. Any creature within 30 feet of you that can see this light has disadvantage on attack rolls against you.
• You can use your action to unleash a wave of celestial energy in a 60-foot cone. Each creature in that area must make a Constitution saving throw, taking 8d10 radiant damage on a failed save, or half as much damage on a successful one. Once you use this feature, you can’t use it again until you finish a long rest.

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