Wizard
Base Class: Wizard

You focus your study on twisting ,shorting the casting time, combining and making easier to study and using the arcane. your magic is very strange and familiar at the same time to older arcane users but very effective to use in daily life .

Neo Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy an spell into your spellbook is cut by 10%.

Neo metamagic

Starting at 2nd level,

  • You learn two Neo Metamagic options . You can use only one Neo Metamagic option on a spell when you cast it.
  • You gain 1+ (your Proficiency Bonus) twisting ways to spend on Neo Metamagic . You regain all spent sorcery points when you finish a short rest. 
  • you can not use bonus action after using a Neo metamagic .
  • after using a Neo metamagic option, you can not use that option again for another(one) turn.
Neo metamagic - spell analyzing (counter)

you can use your 3 thinking ways and a reaction to cast counterspell . If you successfully counter the spell you can cast it back to it owner using half of it spell level.

when ever you fail on countering the spell you gain 1 thinking way back.

Neo metamagic - spell analyzing (distorted)

when you see other casting spell can analyze it and distort it . 

1. you can use 2 twisting way and your reaction to half the dmg of the spell which just cast. Caster have to make concentration save to your spell casting DC, if they success the dmg is only reduce up to your wizard level, if they fail the dmg is halfed.

2. you can use 1 twisting way and your bonus action to distort other who concentration on a spell they have to make your spell DC or fail the concentration.

Neo metamagic - spell shortcut

You can half the casting time of spells by using shortcuts and use two spell in one action. when you cast a spell that has a casting time of 6sce , you can spend twisting ways to change the casting time to 3sec for this casting.

you have to use one twisting way per level. (eg. to use two 1st level spells on same turn you have to use 2 twisting ways, to use one 1st level and one 2nd level 3 twisting ways and.... 4 twisting for two 2nd level ect ...)

Neo metamagic - target mark

 If you make an attack roll for a spell and miss, you can spend 2 twisting ways to reroll the d20 with advantage, and that spell make additional 2d4 psychic damage.

Neo metamagic - transparent transmutation

when ever you cast transmutation spells you can use 2 twisting ways to make it transparent . while the spell is invisible creatures making a saving throw have disadvantage on it. If one to counter your transparent spell they have to make wisdom (perception) to your spell casting DC.

spell shotcut

Beginning at 6th level, you can calculate a way to ignore one of the requirement while casting a spell .while in requirement of components you can replace it with money that on your body or hand. you can cast two spells per turn(one as a action and one as a bonus action), as long as both of the spells is 1st level or lower and not concentration. When ever you use this feat you take 2d4 psychic damage to yourself.

Empowered spell shotcut

Beginning at 10th level, you can cast two spells per turn(one as a action and one as a bonus action), as long as both of the spells is 3rd level or lower . when ever you use this feat you take 4d4 psychic damage.

Overcalculation

Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.

The first time you do so, you suffer 2d12 psychic damage . If you use this feature again before you finish a long rest, you take 3d12 psychic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

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