Cleric
Base Class: Cleric

so you've signed your life over to working for the god of good chaos. why most people don't know, how even less know

Abjure object

Starting when you choose this domain at 1st level, you can use your action to teleport any object not being carried or worn 10ft in any direction through walls and surfaces

Channel Divinity: Abjure Fate

Starting at 2nd level, you can use your Channel Divinity  to reroll one attack roll, check, or saving throw but must take the second role

As an action, you can use your channel divinity to reroll one attack roll, check, or saving throw but must take the second role

Channel Divinity: Shield of the many handed one

Starting at 6th level, you can use your Channel Divinity to cast nondetection 

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Improved Abjuration

At 17th level, as an action, you can teleport up to 6 objects up to 100ft at a time

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