Blood Hunter
Base Class: Blood Hunter

Your study is that of the decay of plants. ooze, fungi, and molds.  You use your magic to control and emulate these creatures.

Protection from Decay

You are immune to both poison damage and the poison condition.

Ooze Transformation

Also at 3rd level, you learn to control the symbiotic ooze that courses through your veins. As a bonus action, you transform into a special hybrid form for up to 1 hour. You can speak but all held equipment is absorbed into your form, you can revert to your normal form as a bonus action. You automatically revert to your normal form if you fall unconscious or die.

Once you use this feature, you must finish a short or long rest before you can use it again.

In the Character Builder, set the option for Hybrid Transformation to Hybrid Form to activate the bonuses for that form on the character sheet.

Ooze Form

Selecting this option has updated the character sheet with the features of your Hybrid Form.

Ooze Transformation Features

While you are transformed, you gain the following benefits and drawbacks:

Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple. You also gain a climbing speed of 30 feet and can climb while hanging from a horizontal surface. 

Resilient Hide. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Acid Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning damage. This damage increases to 1d8 at 11th level.

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

 

Shape Shift. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. 

As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.

Acid Strikes

Acid Strikes. You can apply your Crimson Rite feature to your unarmed strikes, which you treat as one weapon. You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes, which deal 1d6 bludgeoning damage. This damage increases to 1d8 at 11th level.

Additionally, when you use the Attack action to make an unarmed strike, you can make one additional unarmed strike as a bonus action.

Amorphous

Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple. You also gain a climbing speed of 30 feet and can climb while hanging from a horizontal surface

Resilient Hide

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Shape Shift

Shape Shift. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. 

As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.

Rite of Rot

When you attain 7th level, you learn the Rite of the Rot as part of your Crimson Rite feature. When you activate the Rite of the Rot, the extra damage dealt by your rite is acid damage. Additionally, while that rite is active on your weapon, you gain the following benefits.

  • You have resistance to necrotic and acid damage.
  • When you hit an plant or ooze creature with a weapon for which the Rite of the Rot is active, you roll an additional hemocraft die when determining the extra damage from the rite.

Advanced Transformation

At 11th level, you learn to unleash and control more of the Ooze within. You can use your Ooze Transformation feature twice, regaining all expended uses when you finish a short or long rest. Your hybrid form also gains the following additional benefit.

Ooze Regeneration. At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1).

Ooze Regeneration

At the start of each of your turns when you have at least 1 hit point but fewer hit points than half your hit point maximum, you gain hit points equal to 1 + your Constitution modifier (minimum of 1). If you are in Ooze form.

Consume

Starting at 15th level, you may consume a creature you kill while in your ooze form.  Doing so requires one round of actions and gives you 4x the CR value of the creature in temporary HP

Ooze Transformation Mastery

At 18th level, you have mastered your inner Ooze. You can use your Ooze Transformation feature an unlimited number of times, and your ooze form lasts until you revert to your normal form, fall unconscious, or die.

You also gain Immunity to Acid and Necrotic Damage

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