Base Class: Bard
Upon learning from this College, you earn a series of abilities that grant you power and sway over the Battlefield.
At 3rd level, you are granted powers that shape and reform battle called Cues. You learn three at level 3, then 2 more when reaching 6th and 14th level.
Also, at 3rd level you are able to help your allies perform better to a crowd or deceit their enemies.
At 6th level, you are able influence the tide against your enemies and bolster your allies at the beginning of any engagement.
At 14th level, you have mastered the flow of battle and are able to conduct it with grace and expertise, empowering your cues even further.
Flawless Technique
When you choose this subclass at 3rd level, you learn cues that allow you to conduct your allies in combat by utilizing your Bardic Inspiration.
Cues. You learn 3 cues of your choice, which are deatiled under "Cues" below. You must spend a use of your Bardic Inspiration to use a cue. The target of a cue must be within 60 feet of you and must be able to see you.
You learn 2 additional cues of your choice at 6th and 14th level. Each time you learn new cues, you can also replace one cue you know with a different one.
Accent
As an action you can increase a creature's defenses. Roll the Bardic Inspiration die, and add the number rolled to the target's AC until the start of your next turn.
Coda
As an action you can rally an afflicted creature. The target can immediately repeat a saving throw to end one condition affecting it, adding the Bardic Inspiration die to the saving throw.
Crescendo
As a bonus action you can target an unconscious creature at 0 HP to enhance its vitality. The creature immediately makes a death saving throw. Roll the Bardic Inspiration die and add the number rolled to the result. If the total number rolled is 20 or higher, the creature regains 1 hit point.
Flourish
When a creature makes a saving throw, you can use your reaction to bolster their mind and body. Roll the Bardic Inspiration die and add the number rolled to the saving throw. You can use this cue after the creature has rolled, but you must decide before the DM says whether the roll succeeds or fails.
Forte
When a creature hits with a weapon attack or unarmed strike, you can use your reaction to empower the strike. Roll the Bardic Inspiration die and add the result to the damage roll.
Harmony
When a creature makes a spell attack roll, you can use your reaction to amplify the magic. Roll the Bardic Inspiration die and add the number rolled to the spell attack roll.
Rest
As a bonus action you can bestow temporary relief upon a creature. Roll the Bardic Inspiration die, and the creature gains a number of temporary hit points equal to the number rolled.
Segue
As an action you can have an ally reposition themselves. Roll the Bardic Inspiration die, and the ally can move up to a number of feet equal to 5 times the number rolled. This movement does not provoke opportunity attscks.
Solo
As an action you can direct an ally to make an attack. That creature can immediately use its reaction to make one weapon attack or unarmed strike, adding the Bardic Inspiration die to the attack roll.
Staccato
When a creature takes damage, you can use your reaction to cushion the blow. Roll your Bardic Inspiration die and reduce the damage by the number rolled.
Trill
As a bonus action you can instruct a creature to immediately take the Help, Hide, Search, or Use an Object action. If it makes an ability check as part of this action, roll the Bardic Inspiration die and add the number rolled to the result.
Conductive Influence
Additionally at 3rd level, you have honed your own expertise in the performing arts to ensure the success of other performers. When you use the Help action to aid another creature's Charisma (Performance) or Charisma (Deception) check, you can add your Charisma bonus to the creature's roll.
Ensemble
At 6th level, when you roll initiative, you can spend one use of your Bardic Inspiration as long as you are not surprised or incapacitated. When you do so, roll the Bardic Inspiration die and add the number rolled to the initiative of a number of creatures within 60 feet of yourself that can see you (you can choose yourself) up to your Charisma modifier (minimum of 1).
Maestro
Starting at 14th level, whenever you use a cue, you may have the affected creature gain a Bardic Inspiration die without expending a use of your Bardic Inspiration.
Previous Versions
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